
Originally Posted by
pawsplay
D6 (1st edition) was a revolution when it came out. Fast play, very simple, and a lot of fun. It had some weaknesses in the Force powers department, though; especially as characters became very powerful, Force powers became trivial to use and with enough breadth, a Force user could put other kinds of characters out of business, with the exception of grease monkeys.
D6 (2nd edition) - Smoothed over damage and Force power acquisition, but introduced a ton of noxious changes. The worst SW RPG ever.
D6 (2nd edition revised) - Removed most of those noxious changes, simplified some new systems (like customization), and offered more flexibility. A very fine game. Tends slightly toward buckets of dice at higher levels. Unfortunately, characters seem to swish a lot, even against weaker foes. And the Wild Die, I have just never gotten used to.
d20 (original) - It was okay. D&D in space, but with some worthwhile systems simplied out, which caused problems.
d20 (revised) - A fine game, but ultimately flawed. The WP/VP system became cumbersome in some scenarios, stun weapons were never quite down right, and feat chains become totally unwieldly past about level eight or so. Could not do a lot of cinematic derring do... most cool abilities that were allowed came about as feats. The class divisions seemed ultimately arbitrary.
Saga - A very fine game. It plays fast and has a lot of flexibility. My main complaints are some arbitrary systems (the "Force suite" is purely a balance thing, it reflects no in-universe rationale except very abstractly), somewhat chunky advancement (desired Talents are going to be at least two levels apart), a weak Feat list, and some race descriptions that need some work (Ithorians are probably a canon mistake; in no other sources do they have this bellow, which seems to be inspired by a Jedi power from the Clone Wars cartoon). Despite encouraging multiclassing in a lot of ways, it's a bit punitive toward low level multiclass characters (less than 4th level), since skill training takes a feat. There are some break downs which the Revised system tried to address, such as the utility of armor, high hit point characters shrugging off blaster rifles, etc. For instance, putting on a blast helmet and vest is likely to get you killed in Saga!
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