The clock is ticking...
For any game, wheter its fantasy based, future, horror, whatever...i give my players fifteen to twenty seconds each to figure out what they're going to do. I usually explain it away as being shocked by the action and they are forced to wait until the next opportunity to act...Anything past that point, i leave them in the dust...i don't think that its fair to anyone else who is prepared and knows their character well enough to react in turn to wait for those that don't.
'Justice, like lightning, ever should appear to few men's ruin, but to all men's fear.'
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