Recent Chat Activity (Main Lobby)
Join Chat

Loading Chat Log...

Prefer not to see ads? Become a Community Supporter.

View Poll Results: How long should combat for 5 players in your favorite game system take?

Voters
133. You may not vote on this poll
  • about 15 minutes

    25 18.80%
  • Maybe 30 minutes or so

    55 41.35%
  • Could be an hour, maybe slightly more

    41 30.83%
  • 90 minutes solid

    6 4.51%
  • 2 hours of action packed inch counting!

    4 3.01%
  • 3 hours! Sometimes we have to break for lunch AND dinner during 1 combat!

    2 1.50%
Page 2 of 6 FirstFirst 123456 LastLast
Results 16 to 30 of 87

Thread: Combat time

  1. #16
    Join Date
    Oct 2006
    Location
    Altavista
    Age
    44
    Posts
    700
    Downloads
    0
    Uploads
    0
    Prefer not to see ads?
    Become a Community Supporter.
    Quote Originally Posted by Digital Arcanist View Post
    GM's that aren't physicists shouldn't be dabbling in forces they don't understand.
    Which apparently includes the Hero RPG.

  2. #17
    Join Date
    Dec 2007
    Location
    Pomona
    Posts
    2
    Downloads
    0
    Uploads
    0
    Quote Originally Posted by PhishStyx View Post
    After much hearing of how easy this game or that is or cinematic it is, I've decided to ask a poll of P&PG members.

    How long should a 10-minute (in game) combat for a group of 5 take using your favorite game system? And please both vote in the poll and post your answer with the name of the game you're representing.
    I said thirty minutes, but I have different favorite games and did not initially note the 10-minutes in game consideration. I was assuming Hero, but a 10 minute in game battle in Hero is ridiculously rare. A battle that takes 10 in game minutes in Hero, if it happens at all, is a TPK as players refuse to flee or fail to get away. My other favorite game is Call of Cthulhu, where combat is very quick, but again there is pretty much no such thing as a 10 minute in game combat, except possibly for two groups tentatively exchanging occasional gunfire from cover at a considerable distance . . .

  3. #18
    Join Date
    Mar 2007
    Location
    West Jordan
    Posts
    5,232
    Blog Entries
    43
    Downloads
    2
    Uploads
    0
    i voted for an hour. this is a guesstimate based on taking how long our combats usually last, and doing the math. in game time i think our record combat is three rounds. that's because the challenging encouter conisted of the party rolling crits and the dm rolling some ones. it would have been challenging... except for the dice. ^^ and my thri-kreen dervish weilding 4 scimitars of ginsu mastery. can we say, 'hasted dervish dance,' everyone?

    our typical combat is about 10-15 rounds. and that's pushing it. however. that doesn't show the other side of it. we are typically hiding in a rope trick or other means of concealment and we send out our rouge to scout with him being buffed up as much as possible. once he gets back, we plan our assults-commando style.

    so a good chunk of the hours of play consists of us sneaking around and gathering information, then making plans, and then finally doing a series of lightning strikes. sometimes we'll even wait a day (whenever possible) so that we can tweak the spell loadouts for our expected tasks. heward's bedrolls=our friend.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  4. #19
    Join Date
    Jan 2008
    Location
    Ajax
    Age
    44
    Posts
    322
    Blog Entries
    20
    Downloads
    0
    Uploads
    0
    I voted 30 minutes. I would have voted 45 minutes if the option had been available. That's about as long as I'd like any scene, combat or otherwise to take.

    A combat that lasted 10 minutes of in game time would likely involve a chase or some such in addition to the fighty stuff.

  5. #20
    Join Date
    Mar 2007
    Location
    West Jordan
    Posts
    5,232
    Blog Entries
    43
    Downloads
    2
    Uploads
    0
    hmmm, looking around (outside of the direct arc of fire) is a move action, as our dm enforces, so we frequently have sub-optimal choices for our characters in combat. the thri-kreen dervish and the gnomish giant slayer have a constant friendly ongoing arguement about who's turn it was to slay the last giant.

    this looking around being a move action sometimes lengthens our combat time, as we move about inefficently after the targets we can see, rather than spend a possibly precious move action updating on everything around us.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  6. #21
    Join Date
    Mar 2008
    Location
    Aurora
    Posts
    1,127
    Blog Entries
    2
    Downloads
    0
    Uploads
    0

    30 min.

    My vote was for 30 minutes, which more often than not is correct, however, we have finished combat in less and at times as much as an hour. Generally I plan four combat encounters for a four to eight hour game. The players have learned that some monsters are better to avoid and some situations are better to think their way out of. Funny how having a few fellow player characters die in front of them will do that. (insert evil laughter)
    Last edited by mrken; 03-11-2008 at 03:00 PM. Reason: misspelled word :(

  7. #22
    Join Date
    Jan 2008
    Location
    Dearborn
    Posts
    7,366
    Blog Entries
    16
    Downloads
    1
    Uploads
    4
    Saturday I had a 17th level Magician go down in two rounds. Good planing and a suprise round on the BBEG and it was all over.

    Slam the door open, hold, hold, feeblemind and tingling limb. The holds failed, the TL is a ranged touch and the feeblemind worked. They grappled and tied him up.

    Garry AKA --Phoenix-- Rising above the Flames.
    My favorite game console is a table and chairs.
    The Olde Phoenix Inn

  8. #23
    Join Date
    Jan 2008
    Location
    Acme
    Age
    48
    Posts
    2,813
    Blog Entries
    56
    Downloads
    0
    Uploads
    0
    In D&D, I voted for the 90 minutes because of the time that players are using to decide what their character is going to do.

  9. #24
    Join Date
    Mar 2007
    Location
    West Jordan
    Posts
    5,232
    Blog Entries
    43
    Downloads
    2
    Uploads
    0
    ah, quite so. actually planning time-takes forever. actual combat time once we've decided what we're going to do, maybe 30 mins. ^^
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

  10. #25
    Join Date
    May 2008
    Location
    Coraopolis
    Posts
    18
    Downloads
    0
    Uploads
    0
    I'm thinking in tabletop game terms when I replied to the poll, mostly DnD. LARP I remember taking FOREVER. It seems to depend if you have that one guy who wants to pull Matrix-like manuevers and argue with the GM over every inch of movement. Some combat scenes would last the entire 4 hour session and it was basically 10 minutes worth of action. I took a blanket to one LARP and they had to wake me up for my turn in combat.

  11. #26
    Join Date
    Jan 2008
    Location
    Dearborn
    Posts
    7,366
    Blog Entries
    16
    Downloads
    1
    Uploads
    4
    Quote Originally Posted by StarLady98 View Post
    I'm thinking in tabletop game terms when I replied to the poll, mostly DnD. LARP I remember taking FOREVER. It seems to depend if you have that one guy who wants to pull Matrix-like manuevers and argue with the GM over every inch of movement. Some combat scenes would last the entire 4 hour session and it was basically 10 minutes worth of action. I took a blanket to one LARP and they had to wake me up for my turn in combat.
    Too much. The reason I don't like combat feats and AoO. It makes combat last for freaking EVER. I prefer combat quick and minimalistic. Save the realism for the simulations. I know what realistic combat should look like and D&D is not it. Accept that and enjoy the game.

    Garry AKA --Phoenix-- Rising above the Flames.
    My favorite game console is a table and chairs.
    The Olde Phoenix Inn

  12. #27
    Join Date
    Jan 2008
    Location
    Acme
    Age
    48
    Posts
    2,813
    Blog Entries
    56
    Downloads
    0
    Uploads
    0
    Quote Originally Posted by tesral View Post
    Too much. The reason I don't like combat feats and AoO. It makes combat last for freaking EVER. I prefer combat quick and minimalistic. Save the realism for the simulations. I know what realistic combat should look like and D&D is not it. Accept that and enjoy the game.


    I agree that combat shouldn't take forever, but there have been the few occaisions that it has taken longer than I had hoped.

    When you speak of realistic combat, are you talking about combat in the present time or some long ago age?

  13. #28
    Join Date
    Jan 2008
    Location
    Dearborn
    Posts
    7,366
    Blog Entries
    16
    Downloads
    1
    Uploads
    4
    Quote Originally Posted by cplmac View Post

    I agree that combat shouldn't take forever, but there have been the few occaisions that it has taken longer than I had hoped.

    When you speak of realistic combat, are you talking about combat in the present time or some long ago age?
    Time appropriate. If you are playing the Battle of Hastings a simulation will simulate hacking people apart with swords and axes. If WWII the effect of bullets. "Realistic" means as close to the real thing as possible without shedding real blood.

    Thunderbolt is a good example of realistic combat. The game is WWII air combat. Dave has done such a good job on his game that if you know nothing about the game, and simply follow good flying tactics, you will win. His hit tables render damage that is uncannily like the after action reports of the bombers over Germany.

    No, a miniatures war game is not a D&D session. I expect it will be combat from start to finish. But that is what I play war games for. D&D combat is not even close to a simulation. It is designed to frankly keep the PCs alive. However being that I am not playing D&D for a combat simulation, I don't let it worry me.

    Likewise Pirates of the Spanish Main has the ships behaving like motorboats. For a sailing simulation Wooden Ships & Iron Men is much better, but "pirates" can be played in an hour or so, beer and pretzels gaming, WS&IM is anything but.

    Garry AKA --Phoenix-- Rising above the Flames.
    My favorite game console is a table and chairs.
    The Olde Phoenix Inn

  14. #29
    Join Date
    Oct 2007
    Location
    houston
    Age
    44
    Posts
    650
    Downloads
    0
    Uploads
    0
    i use a "panic" rule when i DM. i'll let players diddle-daddle the first round, but after that, if you dont know what you want to do, your character doesnt, and he's "panicked". people freeze in combat irl, so why not in d&d? it definitely makes combats go faster.

    i do make exceptions for people just learning to play, of course, but anyone claiming to be an "experienced" gamer gets no mercy.

    example in the fouth round of combat:

    me: maxitolius, the shaman charges you, shouting a battle cry in orcish, his battle axe held high...

    max: uh...um...ah...i...um (lots of character sheet rustling...)

    me: ok, jaques, maxitolius freezes, you are unengaged, adjacent to max, and see the shaman charging...
    "well, g'night! dont let the flesh eating demon bed babies bite!!"
    facebook.com/houstonderek

  15. #30
    Join Date
    Jan 2008
    Location
    Dearborn
    Posts
    7,366
    Blog Entries
    16
    Downloads
    1
    Uploads
    4
    Quote Originally Posted by agoraderek View Post
    i use a "panic" rule when i DM. i'll let players diddle-daddle the first round, but after that, if you dont know what you want to do, your character doesnt, and he's "panicked". people freeze in combat irl, so why not in d&d? it definitely makes combats go faster.

    i do make exceptions for people just learning to play, of course, but anyone claiming to be an "experienced" gamer gets no mercy.
    Ayup. I've used that will continue to use it. Know your character.

    Garry AKA --Phoenix-- Rising above the Flames.
    My favorite game console is a table and chairs.
    The Olde Phoenix Inn

Page 2 of 6 FirstFirst 123456 LastLast

Similar Threads

  1. Frontier Zone
    By Stuart Sexton in forum Frontier Zone
    Replies: 0
    Last Post: 12-07-2007, 11:35 AM
  2. [D&D] Save My Game: Time After Time
    By PnP News Bot in forum News
    Replies: 0
    Last Post: 12-14-2006, 10:57 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •