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Campaign Summary
Campaign Summary Genre: Science Fiction / Futuris
System Used: Mage Variant
Style: 75% Roleplaying / 25% Combat
Current Players: 3
Desired # of Players: 4
Game Location City: Lynnwood
State: Washington
Zip Code / Postal Code: 98036
Game Times Frequency: Weekly
Days of Week: Saturday, Sunday
Online Game Details Online Game?: No
Online Software Used: Email, Yahoo Groups
Additional Options Looking for Players?: Yes
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Thread: Alderwood Mall, WA - Looking for players

  1. #1
    Join Date
    Feb 2007

    Alderwood Mall, WA - Looking for players

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    === The Setting
    Welcome to Cold Horizons.

    You are in the solar system of Ryhaan. It consists
    of a central star similar to our own, plus a
    smaller, dimmer star called the Darkstar, similar in
    size to Jupiter. There are 13 planets, more than a
    hundred moons, a thick asteroid belt, and two major
    Dyson forests.

    The peoples of this system originally came in
    generation ships from Earth, several hundred years
    ago, funded and managed by Rhyme Trade Consortium.
    The ships were dismantled for materials, and the
    Core Worlds were terraformed. The rest of the
    system was settled in the years since.

    No known aliens or true AI exist, although humans
    have produced altered forms (such as 4 arms, no legs)
    to deal with the various environments. Bodies are
    easily manipulated or replaced; bodies are a part of
    modern day "fashion" complete with big name designers
    and discount houses. Mind uploads and cloning (with
    mind downloads from last upload data) are available
    as "life insurance". Everyone is entitled (via "Gold
    Cross Health") to one free upload per year, and one
    free body replacement (due to death/disabling) per
    five years. More than that is available, but costs.

    Energy weapons exist, but are rare even amongst the
    militaries. Recoilless projectile weapons, missiles,
    bombs, blades, etc. are the common options.

    There is no central government. The various planets
    are organized mostly as city-states and federations
    thereof. The Core Worlds are fairly powerful, but
    even they cannot dominate more than a small portion
    of Ryhaan.

    Some technology borders on magic or supernatural
    effects, just as per the over-quoted Arthur C.
    Clarke comment. Molecular science (e.g. nano, pico,
    and other tech) is highly advanced, but is still
    more of an art (for useful purposes) than a science,
    and therefore requires more than just cold cash to
    acquire (Insight and Spheres special abilities).

    Body enhancements (ala Shadowrun) exist.

    Transporters and warp/hyper drive (ala Star Trek)
    does not. Travel is by ship, and takes weeks, or
    even months, depending on relative positions of
    planet orbits. (Random rolls, I don't want to
    figure out actual orbital details.)

    Artificial gravity does exist, purely out of
    convenience for me.

    === The Rules
    Largely based on White Wolf's "Mage: The Ascension"
    (2nd Ed, 1997) Storyteller system. As the Mage book
    is a horrible mess of organization (or rather, lack
    thereof), I am working up a handout instead. It is
    a much simpler system than d20, with a lot less
    emphasis on combat, and no rules for miniatures,
    other than as props. Weapons are deadly (one
    gunshot can potentially kill even a "high-level"
    character. There are no "levels" and a typical XP
    award for a session is 1-5 XP, which you then spend
    to buy/advance abilities.

    For the most part, you add the 1-5 dots of a stat to
    the 1-5 dots of a skill, and roll that many d10s
    versus a difficulty rating (ala d20 "DC"). Your
    degree of success depends on how many "successes"
    you roll. Botches happen.

    You will need several d10s.

    The game is mostly role playing, with little combat.
    For more information PM me, or Email me at
    Last edited by helshezag; 11-30-2007 at 10:18 AM. Reason: Update


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