Well, there are a few rules like disarming and what-not that seem near impossible.
The rest is just the usual min/maxing that you can pull off in any game. There are all sorts of combinations of talents, skills and feats that make you pause and go, "Ouch!" But thats typical with most games.
The biggest concern I have is how incomplete the game seems. There is a significant lack of "crunch" in the book and while, as a GM, I do enjoy creating my own, NPCs, creatures and starships, I sure would have like to have more info about all of those.
Its almost as if they were like, we are going to make x amount of more books, just put the rest of the rules in those and not in the core book.
For instance, the starship Challenge Level system is like math to me (I hate Math) so I haven't really run ANY starship encounters and I am waiting for the starship book that comes out next month.
If you go over to WotCs boards you'll find tons of threads picking it apart. But there is a huge difference between how it sounds on paper and how it plays out.
Sorry for ranting a little.






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