While I no longer play RCR, I did make some house rules for as follows:
Being a longtime fan of WEG, I disliked the way the Force was handled in the RCR or the first d20 version of the game. So I went back to simply having Force skills broken down into Control, Sense, and Alter. With Control being an Intelligence based skill, Sense being a Wisdom based skill, and Alter being a Charisma based skill. Of course to take feats of the same name, you had to have access to the Force skills. To prevent over focusing on those skills, if the Jedi did not have a master to learn from, it required two skill points to raise their Force Skill rating by 1 point. Usually I would have my Force-Users experience 3 or four levels after reaching Jedi Knight where they had no master or pupil and had to grow on their own. On the flip side, a jedi master had to have a padawan in order to not suffer the same delay in improving Force Skills. Rather than having an inidividual skill in Force Push or Attribute Adjustment or whatever, their wer just three.
I wasn't a big fan of Wound Points and Vitality Points. So I eliminated the two and just went with Hit Points. I did however like the massive damage threshold mechanic of D20 modern, but set it up more like the Damage Threshold of Saga Star Wars rules.
The above caused an issue with how the Force was supposed to work, as their was an associated cost of VP for Force Powers. I fixed that by allowing Jedi to use the Force a number of times per encounter equal to 3 + 1/2 their Force-User level. If a Force Feat had an associated VP cost it was eliminated. I ruled that if it was a feat, it was unnecessary to have a VP cost. Force feats counted towards the number of force powers you could use in an encounter.
I gave Soldiers a class ability that worked exactly like DR from DnD. It started at a rating equal to their Constitution modifier and increased once every 3 levels.
I took out the XP cost for making mastercraft items. I just thought it was a pretty stupid requirement. To counter that, only the Tech class could make mastercraft items.
I always thought that if you were Force-Sensitive, you were right from the start and ruled that the Force-Sensitivity feat had to be taken at first level or not at all, if you ever wanted to have training in the Force. The idea of taking the feat later in a character's career, explaining that they just didn't realize they were FS never jived with me.
When Force-Users gained skill training in Control, Sense, and Alter I allowed them to also gain a Control, Sense, or Alter feat for free as part of gaining access to the skill. To balance this, I gave all other classes a bonus feat at 1st, 3rd, and 5th levels.
Last edited by Dytrrnikl; Monday 04-27-2009 at 03:17 AM.
Bookmarks