i've had pretty much the same experience as farcaster, here. massive dungeon crawls with maps and notes, check. module-like formatting, check. dwindling time to prepare and increasing improvisation, check.
however, i must admit that if i have time, i will either make a map and note locations with significant sites and a timeline of significant events for reference purposes as the pc's wander around causing havoc and mayhem. it doesn't feel so much like chaos if i don't have as much planned. ^^
at the very least, i will review the material to see what's likely to be covered. and it's not unknown for me to take a quick 15 or 20 to go off and make up some stuff for when they really manage to get off the map.
i love that habit! i have a whole series of traps built around exploiting that one. =D and then another series of traps for when they switch to the 10 or 11 foot pole. and then another series of traps for when they start chucking copper pieces and so forth. >=D and finally, when they sit there arguing about what to try next, the ceiling starts lowering very, very slowly. spot check to notice. ^^



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