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Thread: Post-apocalyptic pbp game

  1. #31
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    I guess I better get my butt in gear then!

    10 players!?

    That's a lot of zombie enemies!!!!

    MMMMWWWWHAHAHAHAHAHAHAHA!!!!!!!
    "I'm afraid it is you who are mistaken. About a great, many things."

    "It is not the rules that make or break a game, it's the GM and the players."


  2. #32
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    I await the chance to mindlessly massacre the undead and whatever caused the outbreak of zombieness.
    I am the Master of the Lost Art of the Assassin.
    I am the Wielder of the Mind Source.
    I am the Hope of the Darkening World.
    I am Toren Utgard.

  3. #33
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    Man my trigger finger is just iching for some zombies in their sights.

  4. #34
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    I would be interested in converting the d20 modern system to a SAGA compatible system, maybe I could crunch the skills for you?

    An easy way to do tagged skills would be this: Instead of multiplying by 4 at first level, just take x number + int modifier and use that as a base number for trained skills.

    I would advise keeping the Class system the same, but change the BAB progressions to fractional. Meaning multi-class characters of non-combat classes don't get punished. Works like this :

    If class tops out at +10 BAB, gain +1 BAB per level

    If class tops out at +7 BAB, gain +.75 per level

    If class tops out at +5 BAB, gain +.5 BAB per level

    Take a Charismatic 1/ Dedicated 1 character. Originally, that character would be level 2 with no BAB, but under these rules, the character has +1.25, rounding down would be +1 BAB, making multi-classing more open and user friendly.

    If you would like, I could crunch the skill lists and re-do class skills for all basic classes, making it more like SAGA

    I'm happy to help with many different GM house rules, as I am interested in converting everything for my next D20 campaign

  5. #35
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    Quote Originally Posted by progbass View Post
    I would be interested in converting the d20 modern system to a SAGA compatible system, maybe I could crunch the skills for you?

    An easy way to do tagged skills would be this: Instead of multiplying by 4 at first level, just take x number + int modifier and use that as a base number for trained skills.

    I would advise keeping the Class system the same, but change the BAB progressions to fractional. Meaning multi-class characters of non-combat classes don't get punished. Works like this :

    If class tops out at +10 BAB, gain +1 BAB per level

    If class tops out at +7 BAB, gain +.75 per level

    If class tops out at +5 BAB, gain +.5 BAB per level

    Take a Charismatic 1/ Dedicated 1 character. Originally, that character would be level 2 with no BAB, but under these rules, the character has +1.25, rounding down would be +1 BAB, making multi-classing more open and user friendly.

    If you would like, I could crunch the skill lists and re-do class skills for all basic classes, making it more like SAGA

    I'm happy to help with many different GM house rules, as I am interested in converting everything for my next D20 campaign
    Awesome!! Truth be told I still haven't picked up the d20 core book yet. I do have the Apocalypse supplement though.

    I say go ahead and do your conversion and when I get my book (in 2 weeks) we will compare notes.

    Awesome!
    "I'm afraid it is you who are mistaken. About a great, many things."

    "It is not the rules that make or break a game, it's the GM and the players."


  6. #36
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    yeah, like I said, I'm hosting a game on the other forums, and I'm probably following the same rule set. Let me crunch it tonight, and I'll edit it in to this post. Mainly, I'll just be compressing skill sets tonight, and maybe edit the class skills for basic classes.

    What level are you starting the characters at?

  7. #37
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    I might mix up the levels depending on character background.
    "I'm afraid it is you who are mistaken. About a great, many things."

    "It is not the rules that make or break a game, it's the GM and the players."


  8. #38
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    here is a link to the game I'm setting up, which contains the modified skill list. I'll notify you guys when I update it (such as adding class skills and the like)

    Sanitarium Pre-Game

    Updated to include -> class skills, Vitality and Wound Points, extra feats, and modified class skill calculator to further balance game.
    Last edited by progbass; 01-23-2008 at 07:15 PM.

  9. #39
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    worked on it again today, this time making more conversion rules clearer, and added small stuff like defenses calculator.

    only real major thing added was some of the Advanced Classes. still have many more to do...ugh

    Anyone feel like compiling the information into a .pdf for other GMs to use? After I'm finished of course

  10. #40
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    I love this genera

    Are you still looking for players?
    Maybe to lose or to save your soul
Is a choice of how you fill the hole

  11. #41
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    Ditto.

    I'll be running a D20 Apocalypse Campaign with my playing group when we finish the Saga Campaign I've been running. It is such a great setting.

  12. #42
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    Post apoc

    Got an eta on when and will it be online? I would love to play.
    Maybe to lose or to save your soul
Is a choice of how you fill the hole

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