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View Poll Results: What've you guys played?

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126. You may not vote on this poll
  • Marvel Super Heroes

    101 80.16%
  • Marvel SAGA (card based)

    22 17.46%
  • Marvel Universe

    33 26.19%
  • DC Heroes (older Mayfair game)

    60 47.62%
  • DC Universe D6

    21 16.67%
  • Godsend Agenda D6, too

    4 3.17%
  • Silver Age Sentinels or The Authority (Tri-Stat)

    24 19.05%
  • Cartoon Action Hour

    9 7.14%
  • Heroes Unlimited (either edition)

    58 46.03%
  • Hearts & Souls by Tim Kirk

    1 0.79%
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  Click here to go to the first special guest post in this thread.   Thread: Has anyone else played any of the following?

  1. #76
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    Quote Originally Posted by PhishStyx View Post
    ...I also noticed that someone posted links to more than a dozen games (polls in this software are limited to IIRC 10 or 12 choices) and claimed that none of them are up there, including DC Universe, Godsend Agenda, The Authority, and Hearts & Souls all of which are in the poll.
    Strangely, he also included Omlevex, which is a Silver Age Sentinels (which is paired with The Authority on the poll) supplement not a stand alone game.
    Yeah, Omlevex was a SAS/HERO/M&M setting book, not a self-contained RPG. I actually wrote a few small bits of the Omlevex book which was a really enjoyable experience. The creator and Z-Man Games president, Cynthia, is a great person to work with and very enthusiastic about gaming.
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  2. #77
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    MSH Classic MS Card Game thingy, DCH, DC D6, M&M, Cosmic Enforcers, HU, Champions

  3. #78
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    Does BESM count ? I like 3rd edition.

  4. #79
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    I am surprised that superworld was mentioned. I thought nobody but me ever ran it.
    Campaign lasted nearly a year. Loads of fun.

    It was too bad that champions, and Villains and Vigilantes weren't on the poll. One previous poster was correct. Champions was the original hero system and became generic later.

  5. #80
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    To resurrect the thread, bar none the Classic Marvel Advanced RPG is the best hero RPG around. I'm currently expanding my current meetup campaign to online and I'm looking for others who may just want to join online oinly. Details are here:

    Classic Marvel Campaign Goes Online

    Marvel was simple with plenty of flexibility. I don't like systems that have a ton of numbers and math which is why I was never a fan of the Hero System/Champions. Way too convoluted. It should take about an hour to make a character, not six.

    I have everything that ever came out with that game. The Marvel Saga system was wackety wack, wack. Didn't even compare to the classic system.

    DC had potential but the numbers and multiple charts turned me off a little though I still wouldn't mind experimenting with it since I have the second edition of the game. Online only maybe. Not sure yet.

    All in all, you have a great system with Classic Marvel Advanced.

  6. #81
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    MAde countless numbers of heroes with MSHRPG.

  7. #82
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    Out of the list, I've played Marvel Super Heroes and DC Heroes. The latter is my favorite superhero game ever. I loved the exponential system, and the nine attributes each character had.

  8. #83
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    I really didn't like the exponential system
    3 was twice as strong as 2, so really there should be no way one could beat them in a test of strength, but they do and often
    6 is twice as fast as 5, so there is no way one could win in a foot race, but they do and often
    Here is another hole, conceivably and it did happen in a DC game in Rockford Illinois back in the 90s the JLA was taking on Doomsday, everyone was pounding on him and failing terribly. Superman was down and dead and in a heart warming instant of rage and grief pa kent, the AARP guy, the retired heart failure knocking on heaven's door guy, ran up to Doomsday and threw his feeble fist with tears in his eyes
    The GM rolled doubles and doubles etc etc until he one hit and killed Doomsday with Pa Kent. great story, effing terrible system with no common sense. A Generous Str of 2 took out Str 27 and Body 25 Doomsday

    as a conversion for DC to MSH multiply the stat or number by 5 for a rank. Divide by 5 for MSH to DC

    and no I don't want to hear anything about how MSH isn't exponential and therefore incomparable, that is BS. If I with a 3 can have any hope of catching or even beating someone in a foot race with someone with a speed of 5 which is technically 4 times my speed then they don't even believe it.

  9. #84
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    I've played DC Heroes from Mayfair, MSH from TSR, Heroes Unlimited, V&V, and Champions. Out of those three, I've found that Champions can do superheroes a lot better than rules written specifically for them. Once I got into playing Hero/Champions I have never looked back at another rules system for any genre. Why should I have to learn a new rules system to play a new genre? I shouldn't. The one thing that Hero System lacks is third party support, which there are a few companies that are actively supporting the system. I know this because I freelance for one of them.

    The question I have is can these other rules systems be as flexible and cover all these other genres without house rules? Nope, they can't. The world I'm working on for publication features many genres as a cohesive whole and none of the other systems, besides GURPS, would work for it. I read the common complaints in this thread about Champions/Hero System and what people experience with Hero is true of any other system. I've run and played with over 35 rules systems in my 26 years of gaming. I have always come back to Hero because it's a solid system and I can do anything I want with it. You can't say the same thing about the other systems put into the erroneous poll. I'll end with, "Make mine Hero!"
    Last edited by Richard Littles; 12-09-2009 at 05:18 AM.

  10. #85
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    Quote Originally Posted by Killwatch View Post
    The GM rolled doubles and doubles etc etc until he one hit and killed Doomsday with Pa Kent. great story, effing terrible system with no common sense. A Generous Str of 2 took out Str 27 and Body 25 Doomsday
    Did the GM ever consider playing Powerball that week?

    Even taking his good luck into account, the default rule is that unless otherwise stated, all combat in DC is considered to be Bashing, meaning that characters cannot go below 0 Body, which would mean they are just unconscious. Unless Pa Kent was actually trying to kill Doomsday, he wouldn't. And even if Pa Kent were trying to kill Doomsday, the GM could have used Doomsday's Hero Points to either boost his Opposing or Resistance Value, or even negate the damage after the RAPs were calculated with Last Ditch Defense.

  11. #86
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    Quote Originally Posted by Morcant View Post
    Did the GM ever consider playing Powerball that week?

    Even taking his good luck into account, the default rule is that unless otherwise stated, all combat in DC is considered to be Bashing, meaning that characters cannot go below 0 Body, which would mean they are just unconscious. Unless Pa Kent was actually trying to kill Doomsday, he wouldn't. And even if Pa Kent were trying to kill Doomsday, the GM could have used Doomsday's Hero Points to either boost his Opposing or Resistance Value, or even negate the damage after the RAPs were calculated with Last Ditch Defense.
    Beyond even this, the GM could easily have resorted to common sense and relativistic consistency. It really doesn't matter how well Pa Kent rolls on fisticuffs against Doomsday, he is simply physically incapable of causing anything more than a blink of reaction from a character who can survive mountains being thrown upon him. This is an instance where gamers take the mechanics too literally.

    To use another slightly more exaggerated example, if Han Solo (somehow) walked up to a Star Destroyer and punched it, rolling a bazillion damage, would it somehow result in the destruction of the ship? Certainly not! A human punching through several feet of steel is just not reasonably possible. Any punch, no matter how "damaging", would still accomplish nothing but putting small dents in the hull and leaving him with a sore fist.

    Another good example comes from the 3e PHB on the subject of trying to cut a rope with a club. It goes on to say that it really doesn't matter how much damage the club does or how many hit points the rope has, you just can't cut something with a blunt object (unless you spend several hours attempting to wear through the fibers with sheer friction, but that's a different set of circumstances).

    It's sometimes easy to forget common sense in the face of so many game mechanics which might lead you toward less logical conclusions.
    --- Merged from Double Post ---
    Quote Originally Posted by Richard Littles View Post
    I've played DC Heroes from Mayfair, MSH from TSR, Heroes Unlimited, V&V, and Champions. Out of those three, I've found that Champions can do superheroes a lot better than rules written specifically for them. Once I got into playing Hero/Champions I have never looked back at another rules system for any genre. Why should I have to learn a new rules system to play a new genre? I shouldn't. The one thing that Hero System lacks is third party support, which there are a few companies that are actively supporting the system. I know this because I freelance for one of them.

    The question I have is can these other rules systems be as flexible and cover all these other genres without house rules? Nope, they can't. The world I'm working on for publication features many genres as a cohesive whole and none of the other systems, besides GURPS, would work for it. I read the common complaints in this thread about Champions/Hero System and what people experience with Hero is true of any other system. I've run and played with over 35 rules systems in my 26 years of gaming. I have always come back to Hero because it's a solid system and I can do anything I want with it. You can't say the same thing about the other systems put into the erroneous poll. I'll end with, "Make mine Hero!"
    HERO/Champions seemed like an interesting game and it was fun to play under and very flexible but I found it too mechanically involved to be something that I would want to GM for. I have encountered several games like that. Much like GURPS, to make it do what it does best requires a great deal of statistical prep time...prep time that I don't really have.
    Last edited by Webhead; 12-09-2009 at 08:23 PM. Reason: Automerged Double Post
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  12. #87
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    Quote Originally Posted by Webhead View Post
    HERO/Champions seemed like an interesting game and it was fun to play under and very flexible but I found it too mechanically involved to be something that I would want to GM for. I have encountered several games like that. Much like GURPS, to make it do what it does best requires a great deal of statistical prep time...prep time that I don't really have.
    Hero/Champions has no more prep time than other games out on the market. The mechanics are simple and easy to grasp for actual playing that are also unified. The only time where mechanics is involved to the point you mention is in character creation. I don't quite understand what you mean by statistical prep time. All games require prep time.

  13. #88
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    %81 = MSHRPG
    %0 = H&S by Tim Kirk.

    ...wow. I didn't think MSHRPG was that popular actually.

  14. #89
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    Quote Originally Posted by Richard Littles View Post
    I don't quite understand what you mean by statistical prep time. All games require prep time.
    Character creation is what I'm referring to. Character creation is a bit more involved in HERO than most of my preferred systems because of all the options and tweakable bits available which tends to make it lengthier.

    You're absolutely correct that all game require prep time. Some, due to the precision, detail or thoroughness of game mechanics, require more of that prep time be dedicated to "building" within the rules. There's nothing wrong with that in general. I simply prefer less time devoted to preparing the game mechanics than to the non-mechanical components.

    I also have much less free time in general these days, working full-time, being a husband and father of 4 (2 of which are newborns). So if I have to decide between dedicating 6 hours to prepare an adventure or 3 hours, I'll naturally favor the latter. Back in my college "glory days", I wouldn't have even blinked at the thought of spending a dozen hours whipping up NPC statistics. I don't really have that luxury anymore.

    That has nothing to do with how "good" or "bad" of a game system I think HERO is. As I said, it was actually pretty fun to play in when a friend was running it for us (and I love the supers genre anyway). It is simply that, as a rules system, it requires a more significant investment of time and effort than I am willing or able to give it as a GM. Much like GURPS.
    Last edited by Webhead; 12-10-2009 at 10:51 PM.
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  15. #90
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    Quote Originally Posted by Webhead View Post
    Character creation is what I'm referring to. Character creation is a bit more involved in HERO than most of my preferred systems because of all the options and tweakable bits available which tends to make it lengthier.

    That has nothing to do with how "good" or "bad" of a game system I think HERO is. As I said, it was actually pretty fun to play in when a friend was running it for us (and I love the supers genre anyway). It is simply that, as a rules system, it requires a more significant investment of time and effort than I am willing or able to give it as a GM. Much like GURPS.
    This was my point exactly. The HERO's system is way too involved and since I have other responsibilities, I simply don't have the time nor inclination to play it.

    That being said, I didn't like it when I did have the time to do it. When I sit down at a game, if at all possible, I'd like to play the game the day I create my character. I've never been one for making a character for the sake of just making a character and rolling some dice. I'd like to see the character come to life once they're made. This all goes back to being an actual roleplayer than a roll-player.

    Don't get me wrong. If that's your bag then do your thang chicken wang. It's just that for me personally, I'm not down. That's why the classic Marvel system was a great balance of creativity and flexibility. A character can be made in about 45 minutes to an hour and you'll be ready to go. This same system was actually used in Gamma World 3e (I think it was 3e . Been a while).

    The DC exponential system....not so much. I still can have fun playing the game but as has been pointed out, there are some definite weaknesses in how it was created.

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