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Thread: Superhero Campaigns, Fate, and Free Will

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    Talking Superhero Campaigns, Fate, and Free Will

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    In your superhero campaigns, how have you dealt with the notion of Fate versus Free Will (including possibly avoiding the topic altogether)? Or the related notions of Destiny, Karma, Prophesy, and/or godly or Divine decree?

    I'm posting this here and also in the fantasy and horror forums because all three genres often deal with such notions but they deal with them in ways specific to their genres.

    For example, some people have claimed the difference between classic high fantasy and classic horror is that Fate is there to help the hero in fantasy stories and there to haunt the victim in horror stories. Then there are those who claim that the place of Fate and its workings in the universe is a key to whether a work is going to be fantasy or horror -- or, for that matter, is how one can differentiate most Marvel superheroes from most DC superheroes (Marvel's existentialist ambiance leading to a sense of an unknowable and therefore unpredictable fate that is jerking the heroes around, such as the unhappy coincidences which abound in the life of Spider-Man or the harsh fate which led to Stephen Strange becoming sorceror supreme, but with DC's more mythic and fablous ambiance leading to a sense of a great destiny to embrace, as with Wonder Woman and her epic nature among the Amazons or The Flash and his miraculous lightning bolt origin).

    Take a look at http://tvtropes.org/pmwiki/pmwiki.ph...FreeWillVsFate

    Then share how you handle (or decline to handle) Fate and Free Will in your superhero campaigns.

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    fate (so-called) is merely an extreme understanding of chaos (so-called) theory. i'll have to elucidate more later.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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    Quote Originally Posted by nijineko View Post
    fate (so-called) is merely an extreme understanding of chaos (so-called) theory. i'll have to elucidate more later.
    Remember, this is not about your actual philosophical perspective but how you handle these notions in your campaigns regardless of your personal beliefs about the real world.

    (After all, anyone competent enough to pretend that a bit of dwarf star can enable someone to shrink enough to ride electric signals along a telephone connection should be competent enough to run a campaign with an active Fate in it even if he or she does not believe in the notion in real life or to run a campaign in which there is no such thing as Fate or Destiny even if he or she personally believes in a teleological real world.)

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    i thought we were talking about in-game. ^^ no better way to handle fate in a game then the same way real life does it, ne? gives it that sense of verisimilitude.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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