Love is a fantastic plot device used well in fiction of all sorts. In gaming, it's not handled well. Not just at the game table, but at the game designers desk. Love is hard to codify and create mechanics for, so it's not dug deeply into.
Oddly enough, I have a bard story too! In a game I ran (about 10 years ago now that I think of it), one of the players created a philandering bard who was a very nice guy but liked lots of women. He was also an elf in a world where the elf and human nations had only recently 'found' each other (again) and opened relations.
So he was effectively a one elf crusade to bring back half-elves to the world. Every stop the party made, he found a woman to use his elfish charms on. It was pretty funny. Not really love by modern terms, but love of all women in it's own way.