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Thread: [Savage Worlds] Any Savage Worlds players?

  1. #46
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  2. #47
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    Hmm, as I'm currently playing Savage Worlds, I haven't allowed myself to read the plot points. You might PM Webhead, though.
    Games: Exalted 2e pre-errata (hiatus), Recruiting for a Sci-Fi/Fantasy game (System TBD) in SF south bay area
    The Dolling Blogs (1, 2, 3 & 4)

  3. #48
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    Hi Cliff,

    Plot points are like a story framework. There is usually one main plot with lots of different navigation options that the PCs might take along the way. Then there are numerous smaller subplots that the GM can pepper in as needed, depending on where the group goes and what it chooses to do next. It's a happy medium between the old-style "dungeon module" -- where a small area is covered in a great amount of detail -- and a free-form game where the GM makes up what happens next session by session.

    The plot point campaign design leans more towards giving the GM the NPCs/foes, situations and overall flavor/feel for individual adventures, while it's still flexible enough to improvise, and *probably* have something to throw at the players if they decide to do go off on an unexpected tangent. The GM is left to come up with maps and finer details.

    Personally, I don't use plot point campaigns, though I've gotten a couple good ideas to throw into my own homebrewed settings. I like the SW concept of throwing everything the GM and players need to run a setting into a single book (characters, beasties, world description and adventures). But it's not how I use the books myself.

  4. #49
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    Thanks, Briski. I was really wondering, but didn't want to spring for one of the books without some knowledge before hand.
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  5. #50
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    Well I bought the PDF of Hellfrost and I must say I am beginning to finally understand the appeal of Savage Worlds. In fact I will be running a SW game fairly soon, not necessarily Hellfrost but something to give it a good test run
    Playing: Pathfinder
    Running: infrequent VtM game


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