
Originally Posted by
ajmuszkiewicz
Let's not forget, though, that to craft all of the Epic level magic items that the wizard undoubtedly wants to (or in some cases has to) create for himself and the rest of his party just to stay competitive at higher levels really eats up experience points. The GP Limit of nearly every settlement in nearly every world should make Epic gear nearly impossible to come by, making the wizard's ability to become a "magic item factory" almost a necessity at higher levels.
Add the added xp drain of the xp requirement of spells like wish and many of the Epic spells. Suddenly, you've got a wizard who needs to invest so much of his own reserve of xp in his own stats, his gear, and the gear and stats of his comrades that he could easily be a level or two behind the rest of his party at any given time.
So, we have a situation where wizards are being held back by the party's needs for advancement while the rest of the party don't really have call to invest any of their xp in nearly as many avenues, and you can quickly have a matter of party equality on your hands: what do you do to keep that wizard on par with the group's fighter?
Even though the fighter and rogue in the group may be gaining levels when the wizard isn't, and thus gaining some level-dependent benefits (hp, etc.), adding a few tough requirements to some feats just serve as a check and balance system to keep them from overpowering the group's wizard.
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