
Originally Posted by
Ed Zachary
Anyway, once a character achieved high level status, they had accumulated a long list of rivals and enemies. A foolish player could see his character die in seconds if he was careless. Having an interesting character was alway number one, but there were five areas of importance for viable longlevity:
* Speed & Mobility (to run away, or catch an opponent)
* Evasion (if your opponent can't find you, you're safe)
* Detection (you can't oppose what you don't know is there)
* Destruction (if you can't effect your opponents, why bother them)
* Resistance (even in the best laid out plans, you will be attacked at some point)
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