Transhuman Space by quite a long shot.
Banestorm (a.k.a Yrth)
Infinite Worlds, Time Travel, or Alternate History
Transhuman Space
Traveller
Other Science Fiction
Other Fantasy
Modern, Historical, or Pulp
Horror or Conspiracy
Supers or Psi
Other (please explain below)
While I'm on a polling spree, I'd like to find out what settings or genres GURPS players and GMs prefer.
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
Transhuman Space by quite a long shot.
Though I've never played it, Alternate History/Time Travel would appeal to me in a game setting. To go back in time and view other what-if worlds - rock.
I like the Supers system, although it is a bit on the complicated side to use. I think the hardest part for me with that system is adapting it more for a more subtle and lower powered supers game while still allowing the character to have a lot of different abilities but at lower power levels.
Have you seen the Supers 4th Edition PDF on e23? Not that I have, but maybe it would give more guidance than just Powers.
Unless there's something brilliant there, though, I'd shy away from GURPS as a general superhero system. The 4th edition take on psionics is interesting, and if I needed superhuman abilities in an otherwise normal- or pulp-scale game they're there, but for super-scale I'd turn to Truth and Justice, Mutants and Masterminds, or HERO (in that order).
"On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage (1791 - 1871)
I use gurps for fantasy, and I love the Yrth/banestorm setting. My friend used it for super campaigns and loved it, that was quite a while ago though so I don't know how it compares to newer super systems.
We ran a great GURPS Highlander campaign using the various GURPS historical books. It was awsome cutting heads off and feeling the Quickening!
I actually enjoy a mix of genres in my GURPS game. I see mixing genres as a test of the universal and generalness of the system.
I think its great to play a crappy super hero abducted/modified by aliens and now works in a detective agency trying to track down an assassin accused of murdering a Seelie noble. At the same time trying to stop a Seelie/Unseelie war over Central Park.
Everything. GURPS does everything well. I wouldn't say its the best at anything but it doesn't have any glaring flaws either. If I had to pick just one I would say GURPS historical.
Playing: Pathfinder
Running: infrequent VtM game
"I'm beautifully hideous!" - Sven the Nosferatu
I ran a long-term GURPS Celtic campaign set in semi-historical Ireland. It was set about 20 years before the arrival of St. Patrick, IIRC. I had a lot of players over the course of the campaign, and some of the permanent players had multiple characters due to death.
I think that one of the highlights was when they traveled to an island completely composed of magical cheese. One of the players carved a whistle from the magical cheese, and a couple of others carved totems. It was totally off the cuff, but turned out to be a really great and memorable session. Also, the players resourcefulness with the magical cheese paid off in spades.
Transhuman Space is my favorite out of what is listed. I'm halfway through it right now and am loving it, so far, above the other GURPS settings I have books for.
Illuminati University!
My favorite GURPS campaign is one I designed. It is a Mars-based dark-future. There are cool adventures to the Asteroid Belt to capture alien tech, trips to Earth to infiltrate government compounds and clear your names of false accusations, run-ins with space pirates based out of Eros-433, and shoot-outs with bounty hunters.
I want to play this campaign as a player not a GM!
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