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View Poll Results: Favorite Generic/Universal System

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  • d20 Modern

    16 11.11%
  • GURPS

    40 27.78%
  • Basic Role Playing or Mongoose RQ

    12 8.33%
  • Savage Worlds

    17 11.81%
  • Fudge/FATE

    10 6.94%
  • Omni System

    0 0%
  • Unisystem

    8 5.56%
  • Prose Descriptive Qualities

    1 0.69%
  • HERO

    18 12.50%
  • Something else (please explain)

    22 15.28%
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  Click here to go to the first special guest post in this thread.   Thread: Favorite Generic/Universal Systems

  1. #1
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    Favorite Generic/Universal Systems

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    Following a trend in other sections, I'm going to ask: what's your favorite generic/universal game system? And why?
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

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    BTW, I forgot OGL and other d20, so if you want, lump those into "d20 Modern".
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

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    I voted for Unisystem. The reason I prefer it is that of the listed systems that I'm familiar with, Unisystem is among the simplest, fastest running games, which is what I want. . . a game that runs like the wind and hits like a lightning strike.

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    Quote Originally Posted by PhishStyx View Post
    . . . a game that runs like the wind and hits like a lightning strike.
    Which is why I voted for FATE. I'm in a FATE game now, and it runs very fast: one (sometimes opposed) die roll for every PC or NPC action, which also determines the severity of "consequences" the loser takes from a conflict. The fact that a conflict could be a gun battle, a dog fight, a chess game, an interrogation, or whatever is a definite plus.

    For what it's worth, PDQ is a close second, with GURPS and BRP/RQ tying for third. I've yet to play Unisystem or Savage Worlds, but they seem light enough for my purposes.

    Conversely, I played a whole bunch of HERO in college and after, and d20 more recently; they've just got too much crunch for me.
    Last edited by fmitchell; 07-26-2007 at 02:58 AM. Reason: Second and third place
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

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    I know that FATE gets a lot of interest on RPG.net, but I have a hard time justifying buying the special dice, knowing that none of my players would have them.

    I know there are rule options for using regular dice, but that involves a conversion of its own, slowing things down some. Moreover, I've always had trouble with that whole + and - thing on the dice. Getting useful information out of WEG's DC Universe Batman/Superman dice was a pain enough, and I don't foresee this being easier somehow.

    I like Rob's & Fred's writing a lot, but the dice thing is a hard one for me to get past. Now that said, if someone wanted to run it, I'd play it without hesitation. The only (real) game I won't play anymore is Hero/Champions.

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    I voted for GURPS only because it's the one listed that I've had the most experience with. I've been looking at Savage Worlds lately and also have All Flesh, which uses the Unisystem, and they look good as well, but I don't have nearly the same amount of experience with those systems.
    Skunk
    a.k.a. Johnprime



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    I had to go GURPs as well. I did take a look at d20 Modern, but I couldn't get myself past the level based system for the futuristic/supers type game that I wanted to run. By the way, HERO is a generic system? My memory of it must be a bit foggy, because I thought it was a super-heroic type game.
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    Quote Originally Posted by Farcaster View Post
    I had to go GURPs as well. I did take a look at d20 Modern, but I couldn't get myself past the level based system for the futuristic/supers type game that I wanted to run. By the way, HERO is a generic system? My memory of it must be a bit foggy, because I thought it was a super-heroic type game.
    Hero has been positioning itself as a more or less generic system for a while now, ever since Justice, Inc. They've got a bunch of genre-specific books: Fantasy Hero, Pulp Hero, Star Hero, Ninja Hero, ... However, I've seen a few fantasy characters built on the Hero system, and they strike me as superheroes with a fantasy theme. System really does matter.
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

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    Quote Originally Posted by fmitchell View Post
    Hero has been positioning itself as a more or less generic system for a while now, ever since Justice, Inc. They've got a bunch of genre-specific books: Fantasy Hero, Pulp Hero, Star Hero, Ninja Hero, ... However, I've seen a few fantasy characters built on the Hero system, and they strike me as superheroes with a fantasy theme. System really does matter.
    I've always gotten that feeling with the Hero System as well. I know they've tried to make it more of a generic game system, but it does seem to make the fantasy heroes seem like supers. I do like the way they handle modern/future action oriented characters though.

    I've played plenty of those kinds, not just spy versions, but private eye/mercenary types and they never felt like supers to me when I play/ran those kinds of games.

    Course as much as I like GURPS, the system doesn't quite do it for me when used in a supers setting. For some reason, Champions is the only system that seems to fit that bill for me. Course, I like 4-color level games for playing supers so that probably has something to do with that opinion!
    Skunk
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    I'd have to say my favorited would be D20 Modern. A lot of people can't stand it. IMHO, it' provides quick combat resolution, it's not really a clunky system as Palladiums is, and it's a great "Doorway" rpg. People who are coming out of playing D&D will find it a lot easier to move into other genres through it as well. I like HERO system as well, for is versatility in character creation. But, and maybe it's just because of the GM's I've played with, Combat resolution takes forever.

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    Quote Originally Posted by Brian Vilarino View Post
    I'd have to say my favorited would be D20 Modern. A lot of people can't stand it.
    I'm actually one of those people. First off, I'm biased toward skill-based systems like GURPS, RuneQuest/BRP, and Fudge/FATE; classes and levels seem too restrictive.

    Of course, if the classes make sense, I'll play d20 ... but "Smart Hero"? "Strong Hero"? A better approach would have been to base classes on roles within society or within a modern-day adventuring group ... but no, professional specializations are "advanced classes" that you can only pick at third level (when you're allowed to have 6 ranks in a skill).

    Have you taken a look at True20? It's a simplified d20 that, among other things, breaks down the multitude of classes into three "roles": Adept (magic/psychic powers), Expert (skills), and Warrior (combat bonuses). The True20 Companion also introduces a point-based "build your own role" system.

    Or what about Mutants and Masterminds, True20's precursor? It's slanted toward super-heroes, but perhaps a "powered-down" version might work. (I've never tried to crunch the numbers; I suspect it would look a lot like True20 with more math.)

    Quote Originally Posted by Brian Vilarino View Post
    I like HERO system as well, for is versatility in character creation. But, and maybe it's just because of the GM's I've played with, Combat resolution takes forever.
    No, it's the system. I played a bunch of HERO back in college, and it always slowed to a crawl in combat ... or when somebody started configuring his power pool.
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

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    Quote Originally Posted by fmitchell View Post
    or when somebody started configuring his power pool.
    Our house rule was that you had to have powers configured prior to trying to use them to keep play moving, if you weren't ready to go with a minimum of wait, when it was your turn, you lost it.

    But yeah, that's one sure way to kill the momentum of the game!
    Skunk
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    Quote Originally Posted by Skunkape View Post
    Our house rule was that you had to have powers configured prior to trying to use them to keep play moving, if you weren't ready to go with a minimum of wait, when it was your turn, you lost it.
    Heck, I remember one session back at our base almost totally consumed with the gadgeteers configuring their gadget pools. Even out-of-combat, it's not fun.
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

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    Quote Originally Posted by fmitchell View Post
    I'm actually one of those people. First off, I'm biased toward skill-based systems like GURPS, RuneQuest/BRP, and Fudge/FATE; classes and levels seem too restrictive.
    I'm not really biased one way or the other. There are skill based systems I love. More recently Dogs in the Vinyard. I could never really get into GURPS although, I have lots of friends that love it. I love Rune Quest but haven't played it in years.

    Quote Originally Posted by fmitchell View Post
    Of course, if the classes make sense, I'll play d20 ... but "Smart Hero"? "Strong Hero"? A better approach would have been to base classes on roles within society or within a modern-day adventuring group ... but no, professional specializations are "advanced classes" that you can only pick at third level (when you're allowed to have 6 ranks in a skill).
    I totally agree with you. I would have liked it a lot more if they had the classes based on different roles in society.

    As for True20, I've picked it up, but really haven't had a chance to read through it yet. I'd plan to though. I just haven't had the time with the current game that I'm running.

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    Hate HERO

    d20 Modern? Maybe.

    Everything else on the list.... not really sure I've played any of them. So, eah, my vote shouldn't count.

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