Homebrew Modern (incl. Horror)
Homebrew Past (incl. Fantasy)
Media tie-in: Star Wars, Babylon 5, Stargate, Star Trek, etc.
Mongoose OGL books
Other (please explain)
I frankly don't like classes for Modern play, too restricting. Give me a skill system. That said d20 Modern has some interesting ideas and concepts that bear examining.
I voted Spycraft in the poll. For me it's quickly becoming the only game system I want to play and I've played many, many different games over my 30 years of gaming. I know other folks have their favorites and I'm not going to try and convince others to my choice. One of the big factors for Spycraft for me was the robust skill system the system has under their system your skill based characters shine just as much as the combat oriented characters IMO. Another was the Dramatic Conflicts system for chases, hacking, seduction etc.. I liked that the character classes were 'heroic' meaning that they are more powerful than their counterparts in other game systems. I play these games primarily to play heroic characters. Every now and again I play the ordinary man and when I did it was Call of Cthulhu for me, but since the Crafty guys have released Back to Basics I can now play those characters under their system. So Coc is played with the Spycraft game engine now, and with Fragile Minds I can play the type of CoC that my group wants to play.
Someone asked about Star Fleet Battles. I've played and while it's the best starship combat game I've ever played it's very complex at times. ADB a few years ago went back to the drawing board after listening to player feedback at cons, and on their boards and redesigned the game to attract new players, it's called Federation Commander it's everything SFB was, but a bit more streamlined and easier to play. I enjoy it a lot more and it's easier to get new players to try it out, and it's not hard to upgrade to the more advanced SFB if you and your players find you like it, but we've never bothered to go back to SFB, Federation Commander works well for us.
Federation Commander eh? This is something I will be tracking down. The only reason I haven't looked into SFB is that everybody has so far stated it is a bit on the complex side and can be quite time consuming. I'm all for good strategy sessions but the general feel of the feedback was that it was more cumbersome and not so much fun. Federation Commander sounds like it might be something worth picking up. Thanks for the referal ahzad
Outstanding! You rock ahzad
i'll go ahead and check it out too. sounds interesting. =D might be the new star frontiers rules for my games. ^^
I voted for homebrew modern because I only just got into D20 Modern a few days ago. I have been DMing D&D games for many years though.
My all time favorite science fiction series is the robots and foundation series by Isaac Asimov, does anyone know if they ever made an RPG out of that? If not I will probably do it on my own one of these days.
Can you provide some examples or page references please?
uh.... ya, the names of the gods and the names of spells.
upon actually looking for a reference the only thing I can find is the image of a Greyhawk coin on page 168.
The book is specific to the greyhawk setting, but it is neutral enough that it can easily be used in any setting.