Depends on the clan and disciplin, but usually Occult.
Personally skill wise I'm fond of Occult, Animal Ken, empathy, academics, and investigation. And occasionally weapondry.
Attributes wise I favor dexterity, wits, intelligence, and composure.
"If you are flamable and have legs you are never blocking a fire exit." - Mitch Hedburg
"If you find you are falling into madness -- dive." -Malkavian Proverb
Swords don't need reloading...that's why I am a melee fan
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Depends on the clan and disciplin, but usually Occult.
Does Academics still offer Latin as a free language?
I've always been a big fan of language skills, but yeah, Occult skills are pretty valuable.
Oh ok, when we played, my GM allowed my linguistics professor Immortal to take Academics in Masquerade. I assumed it was part of the regular rules.
We ran a campaign from V/DA to V/M. Our ST allowed us to convert one dot to Latin, and the rest to Religion or a Science. There was no rule, it was up to the individual ST.
Carotid Finding +18
Attribute = Wits
Skill = Investigation
Seams they always come up at some point (sometimes even togeather)
For attributes I like Composure and Strength, and skills in Pharmacology (medical), the sciences, and streetwise appeal to me the most.
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