Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

March 16, 2019: Reprinting Robin's Laws Of Good Game Mastering

First published in 2002 and out-of-print for over a decade, we're happy to announce that Robin Laws' incredible work of GM advice for use with any roleplaying game, Robin's Laws of Good Game Mastering, is in final checks as we prepare to reprint the book. This books sells for far, far too much on auction sites and resellers, so we're bringing it back in a new printing so that the book is affordable for everyone who may not already own the original printing.

You're unfamiliar with Robin's Laws of Good Game Mastering? We'll let this snippet of John Kovalic's review (from Dork Tower #15) tell you all about it:


"Robin D. Laws' collection of game mastering wisdom seems at first deceptively slim. But this should be required reading for anyone who has ever – or who ever wishes to – actually run a game for other thinking human beings. Campaign design, adventure design and plot hooks have certainly been discussed ad nauseam in many an article before, but I don't remember any advice being as basically sound nor as solid as Robin's. In Dragon Magazine, I have the pleasure of illustrating his "The Play's The Thing" column. I'm just glad I now get to enjoy his thought-provoking insight and erudition without having to stare down a deadline at the same time. If ever any university taught Game Mastering 101, this would be the textbook for the course, and Robin would be tenured many times over."

GURPS game masters! You may also add the reprint of Robin's Laws of Good Game Mastering to your Dungeon Fantasy Monsters 2 rewards (now funding on Kickstarter), giving you both new creatures and fantastic GM advice all in the same shipment! Join in on the Kickstarter campaign today and don't forget to add Robin's Laws of Good Game Mastering to your pledge.

Phil Reed

Warehouse 23 News: Get Introduced To A World Of Adventure

Intrigued by the Dungeon Fantasy Monsters 2 Kickstarter, but want to get a taste of the action first? Then discover the living tomb of Pyramid #3/104: Dungeon Fantasy Roleplaying Game! The solo mini-adventure provides a character and guides you through basic actions. Then combine it with the secrets in Pyramid #3/106: Dungeon Fantasy Roleplaying Game II to run the scenario for your friends. These issues and more are waiting for you to download, on Warehouse 23.