There are definately some large similarities between Savage Worlds and the Cortex System.
Savage Worlds supports the use of minis with very quick and simple mechanics but doesn't require them as most abilities, ranges and combat options are defined in pretty broad terms. It just depends on how concerned you are with "accuracy". The nice thing is that, even using minis, it doesn't take two hours to resolve a combat with dozens of opponents.
I will review Cortex (a la the Serenity RPG) in the near future on my Youtube channel and offer a bit more indepth opinion on where my preferences come from but, in short, I think Savage Worlds is a bit more slick, easy to use, flexible and well-playtested than Cortex. They have some similar mechanics but I feel that Savage Worlds has more to offer as a system. In particular, I much prefer the way Savage Worlds handles damage and injury compared to Cortex.
If I ever end up running a Serenity campaign, I will use the Serenity RPG for the source material, but I will end up using the Savage Worlds rules.
HARRY DRESDEN — WIZARD
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