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Thread: Character Archetypes

  1. #1
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    Character Archetypes

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    I'm creating cheat-sheets for players to use so they're not overwhelmed by options (skills, perks, spells...and equipment. Why not?) when creating characters. I'm currently using the oldest baseline - the fighter, caster, healer, and thief. So two questions:

    - Is this a fast and easy way for players to sort through options?
    - What do you think of the multi-genre names and categories I've chosen?

    Fighter: Warrior/Soldier/Zeronaut
    Caster: Wizard/Hacker/Decker
    Healer: Shaman/Priest/Nanomancer
    Thief: Thief/Investigator/Scoundrel
    Powered by: Modos RPG, version 1.30
    http://modos-rpg.obsidianportal.com/

  2. #2
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    What would a Zeronaut be? Sounds interesting.

    Those titles sound good. I think the problem with trying to "generic" them is that titles really are defined by their setting. A "fighter" can be called so many different things by different cultures - samurai, bushi, warrior, swordsman, man at arms, speardane, etc., etc.

    I like your sci-fi names. They do sound pretty cool. And having the thief as an investigator is a cool idea.

  3. #3
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    What would the superhero setting versions be?

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    "brick" for a tough, strong, combatant type.

    typical supers archetypes are: brick, speedster, flyer, blaster, mage, sneak (invisible typically), telekinetic, metamorper, elemental (light, dark, fire, ice, water, metal, wood, etc), ghost, mentalist, cosmic, mythical, animalist, naturalist, and temporal.

    i probably skipped a few.
    nijineko the gm: AG16, CoS. nijineko the player: AtG, RttToH; . The Journal of Tala'elowar Kiyiik! .
    CrystalBallLite: the best dice roller on the planet! . nijineko the archivist: the 3.x archive

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