Check out this new article from the Daily Illuminator that Steve Jackson Games posted:

July 24, 2018: Seeking Delvers For Quest

With 29 supplements and counting (30 if you include GURPS Magical Styles: Dungeon Magic) and the Dungeon Fantasy Roleplaying Game, it's safe to say that GURPS Dungeon Fantasy is the longest-running and most successful GURPS series. Yet dungeon-crawling adventure for GURPS didn't start with the release of GURPS Dungeon Fantasy 1: Adventurers in December 2007.

Dungeon exploration was a regular theme in all three volumes of Pyramid: Volume 1, which ran from May 1993 to March 1998 as a bimonthly print magazine; Volume 2, which ran from April 1998 to November 2008 as a weekly web zine; and Volume 3, which launched in November 2008 as a monthly PDF series. We published nearly 15 years of articles on the subject before we devoted a series to it!

Volume 3 content is easy to find: 11 issues of Pyramid are dedicated to GURPS Dungeon Fantasy or the Dungeon Fantasy Roleplaying Game, and many others touch on the subject. All remain available on Warehouse 23. All are compatible with GURPS Fourth Edition.

You can see where this is going .*.*.

Volume 1 and 2 content that remains accessible (as "classic" reprints, sample articles, etc.) is outdated – all Volume 1 articles and more than half those for Volume 2 supported GURPS Third Edition (1988-2004). The material isn't formatted to look like today's GURPS supplements, which can make it difficult to use. And a lot of it simply isn't available – it's in danger of being lost to time.

To address these problems, we plan to release what we're tentatively calling the Pyramid Dungeon Collection*– a*compilation of the best articles about dungeon-crawling written for Volumes 1 and 2 of Pyramid, updated to GURPS Fourth Edition rules and presentation. We think that would be a cool way to support a popular series and preserve a piece of gaming history!

The catch? Even we don't have all the articles in a handy, indexed form. We also don't have the staff resources to throw at updating the stats and formatting.

So here's what we're proposing. If you .*.*.
  • are an author of an article that ran in Volume 1 or 2 of Pyramid (authors only, please!), and
  • are certain your article would have supported GURPS Dungeon Fantasy or the Dungeon Fantasy Roleplaying Game if that had existed at the time, and
  • feel you could update your article to GURPS Fourth Edition, and
  • believe you could drop your material into the GURPS WYSIWYG template and reformat it according to the GURPS formatting guide, and
  • would accept a flat $0.03 (three cents) per final, edited word – plus a free copy, of course – for your trouble

.*.*. then write to Pyramid Editor Steven Marsh at pyramid@sjgames.com and copy GURPS Line Editor Sean Punch at kromm@sjgames.com. We need:
  • Your name as you were credited for the article.
  • Your article's title as it was published.
  • The issue number (Volume 1) or release date (Volume 2) of your piece.
  • A short sentence on why your work should make the cut; e.g., "These monsters would be great for dungeons."

If you want to get involved but feel shaky about rules or formatting, we'll consider working with a proxy, but that won't change how much we pay; you'll be splitting a modest sum between you. If the rate doesn't work for you, our apologies – that's what we can afford and we won't be negotiating exceptions.

Space is limited, and the cutoff for proposals is SEPTEMBER 1, 2018, so please act quickly!

Sean Punch

Warehouse 23 News: A New Way To Munchkin!

When you need a short detour from the business of killing monsters and betraying your friends, try Munchkin Side Quests! Get secret in-game goals that you can complete to cash in for a reward AND, just maybe, surprise everyone with a new way to win the game! Preorder now on Warehouse 23!