
Originally Posted by
Farcaster
My players have this habit of mapping their character's out using Excel and figuring out exactly where they are going to put their points, what feats they are going to get when, and what order they are going to raise their ability scores. This drives me INSANE. It wouldn't bother me so much if they didn't then become so rigid and resistant to straying from their path. My feeling is that skills should represent what your character is actually learning. For example, one of the characters in my game did a ton of research about the Underdark in preparation for some exploration the group wanted to do. But, even after this and after the party had spent months in the Underdark, the player was still resistant to putting points in any Knowledge (Underdark) skill. Why? Because it would upset the carefully crafted progression tree the player had already built. Hogwash!
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