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Thread: Stargate SG1

  1. #1
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    Stargate SG1

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    So a few years back I went out and bought this d20 game. I own the series on DVD and really dig it's concept. I've integrated the events/genre into several of my modern games but never really went whole hog with the actual program. It was more of a background thing or a reason for X, Y, or Z.

    But, I would have loved to play this game (GM or Player position) just because everyone was on the same playing field. Meaning, all characters are basically normal humans with military training and/or specialties.

    While in many games, people play characters that have some special power or talent that makes them 'better than everyone else'. Those get old. Rolling 18's on ability scores is so... Oh my god, I rolled another three 6's and a 20 on the side!

    How about yall, anyone ever play this game or a game where everyone is Norman Normal in the midst of serious opposition? And I'm not talking Cuthulhu either, where you're just gonna die regardless of what you do.

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    I've done a few games where the characters were all norms, a session or two of Top Secret stands out most in my mind, but yeah, I'd love to have a new spy game, something that moves more like an action movie- fast, furious, and kick-ass.

    Wu-shu comes to mind for that, Cinematic Unisystem, a few others.

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    I've played Stargate before, but we simplified many rules. It is an enjoyable game and is great for breaking some players of their looting habits (anything you find gets taken away by the SGC). However, it does seem to put more emphasis on skills and ability scores due to the lack of magic items to give your character a boost. It also forces a player out of the DnD style of fighting since one good shot from an opponent can, and likely will, kill you. Things like taking cover are much more important in this game.

    I would love to play SG again, my old character is one of my favorites.
    "Corellian, more like. None of you have any respect for odds." Jan
    "Why respect what you have to beat?" Corran Horn

    "Leader, Three. Diplomacy means saying something soothing as you squeeze the trigger, right?" - Wes Janson, Red Three

    "Pretty. What do we blow up first?" - Myn Donos


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    The closest one I can think of was the Aliens RPG. Everyone was a colonial marine but in the end you were gonna die from the aliens.

    I still think it would be a fun game though. I'm going to try to put something together using D20 modern rules and I know an insane amount of background information on the Alien universe (due to collecting everything Alien for years).
    "I'm afraid it is you who are mistaken. About a great, many things."

    "It is not the rules that make or break a game, it's the GM and the players."


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    Stargate SG-1 is my second favourite sci-fi series of all time, and I think that playing the rpg would be a blast! How long has the game been out? Because I'm guessing I've missed out on this little gem for a while.

    So many games, so little time, so small a paycheque...

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    Quote Originally Posted by Inquisitor Tremayne View Post
    I still think it would be a fun game though. I'm going to try to put something together using D20 modern rules and I know an insane amount of background information on the Alien universe (due to collecting everything Alien for years).
    Tremayne, these may be of some use to you:

    http://www.geocities.com/gunsandgod/intro.html

    http://www.planetavp.com/al/index2.htm

    http://www.writeups.org/affiche_fiche.php?id=1302

    http://www.avphomeland.com/weblinks.htm

    http://shyning27.tripod.com/index.html

  7. #7
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    Thanks for the links Moritz!

    I must admit though, that I have been visiting these pages forever. I browse for ALIEN stuff at least 4 times a week, so...

    Yes I love ALIENS!

    I'm going to start a new thread!
    "I'm afraid it is you who are mistaken. About a great, many things."

    "It is not the rules that make or break a game, it's the GM and the players."


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    I'm still looking for the Anchorpoint Essays that I happened to rip off the web at one point, they may be in storage on some DVD, but when I find them I'll see about posting a link since they're no longer out there in the web.

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    I just wrapped up one game of SG1 that I was running for the last several months, and have recently started over, with mostly the same players. I really enjoy this RPG as it gives a really good reason for you to be out on missions together. (I.e. the military has told you to go do this. No hanging out in the local tavern, hoping that a fight starts up to bring the adventurers together.)

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    A friend and I had at one point detailed a substantial campaign that would start out with a military-based Spycraft setting and make no mention whatsoever of SG-1 for the first mission or three, then slowly start to drop very subtle hints and finally bring them into the Stargate Program with a wallop and a bang, the PCs having already made a certain amount of reputation among SGC staff (as they'd been helping without knowing it).

    And like everything else, it never went anywhere. At least I didn't buy Spycraft, or it'd be sitting on the shelf collecting dust right along with d20 SG-1.

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    I own the SG1 RPG, and I've played it more than a couple of times...really this game and Spycraft 1.0 were steps on the path to AEG/Crafty Games Spycraft 2.0. I enjoy the campaign ideas and structure from the SG1 RPG, but I prefer the revised rules from SC 2.0 to run it.

    In terms of the campaign itself I think it does a good job of replicating the show...there is a decent balance between military weapons specialists and reasoning scientists if you allow for it in your campaign. The small teams are INSTANT plot hooks...my players and I found we could do pick-up games fairly quickly and easily.
    "A hunter of shadows, himself a shade"
    Homer, The Odyssey (II, 572)

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