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Thread: Cool things you've yanked (or have thought about yanking) from other rpg's to add to your games

  1. #1
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    Cool things you've yanked (or have thought about yanking) from other rpg's to add to your games

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    It seems to me that most rpg discussions center around what rules people don't like or which ones they think needs to be fixed. So instead I thought I would try to be more positive and talk about cool things in other games I like and often consider incorporating into a single Frankin' game.


    • Rolemaster - Critical hit charts. These were always quite funny back in the olden days of my misspent youth. I don't use them anymore, but I am seriously thinking about it again.
    • Palladium Fantasy - The spell system and spells are pretty cool. I also like the way armor is handled, in that it takes damage and degrades in effectiveness and needs to be repaired.
    • Twilight 2000 - Insta-kill rule that applies only to PC's. While I don't use the exact rule I now only allows PC's to crit. If I roll a 20 as DM it is just a hit, nothing special.
    • 4e D&D - critical hit damage rules. Max weapon damage plus an additional weapon damage die roll. Because, seriously nothing sucks more than doing 2 damage on a crit.
    • 5e D&D - short rests and self-healing, the show must go on.
    • Dragon Age RPG - melee stunt system is really cool and I would love to incorporate it into my current game. Also the way titles and honorific work is really worth incorporating into any game.
    • Savage Worlds - Edges and Hindrances are interesting. Was thinking of allowing PC's in current game to take one every third level. Game will most likely cap out at levels 10-12, so just a handful.



    Well that's all I have for now.

  2. #2
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    The number of things I've stolen are so many that I can't even BEGIN to count them.

  3. #3
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    Tieflings & Aasimars (from 3.5 D&D)
    Black Powder weapons (from Iron Kingdoms 3.5)
    Skyships (from Eberron 3.5)

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