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Thread: Tweaking the "Small" Warrior

  1. #31
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    Quote Originally Posted by Shadow Dweller View Post
    Also, a double weapon +1 costs as a +2...and a +2 counts as a +4...it can get a bit hary to have a nicely stated double weapon. This Gnomes set up to move around the battlefeild and ocasionally power attack an unarmered/lightly armored opponent(talking to you mages/monk/Barbs...)
    This last part is a bit incorrect though. Each end of a double weapon is treated as a separate weapon for the purposes of enhancement. So a +1/+1 Quarterstaff (for example) would cost 4,000 plus the cost of the masterwork quarterstaff. Not 8,000.

  2. #32
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    DOH! I re-looked at the build and noticed something. I still have the AC for a fullplate in there. Nix that AC and change it to 5 so your AC then is only 20. Granted you have 6k to play with, so you can add a +2 bonus to the armor and get back to 22, but then you have almost no room for other magic items aside from potions and what not really.

  3. #33
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    Quote Originally Posted by Karui_Kage View Post
    This last part is a bit incorrect though. Each end of a double weapon is treated as a separate weapon for the purposes of enhancement. So a +1/+1 Quarterstaff (for example) would cost 4,000 plus the cost of the masterwork quarterstaff. Not 8,000.
    Huh, I always understood that differently. If that's the case, then have at it with the hooked hammer! Especailly since I realized that the longswords cost you more of a penality thanks to size

    EDIT: There is another feat you can take though that allows you to weild one handed weapons as if they were light for two weapon fighting. It's called Oversized Two-Weapon FIghting from Complete Adventurer and the only pre-reqs are Str 13 & TWF...so it's easily useable.
    Last edited by Shadow Dweller; Thursday 06-05-2008 at 05:46 PM.

  4. #34
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    Quote Originally Posted by Karui_Kage View Post
    This last part is a bit incorrect though. Each end of a double weapon is treated as a separate weapon for the purposes of enhancement. So a +1/+1 Quarterstaff (for example) would cost 4,000 plus the cost of the masterwork quarterstaff. Not 8,000.
    One of the stupider rules in the book. I say one thing is one thing no matter how many "bits" it has sticking off. A quarter staff is one stick, not two sticks with a good relationship.

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  5. #35
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    Quote Originally Posted by starfalconkd View Post
    See I think to maximize damage with a small fighter the trick is to hit them more while not being hit. Your +1 to hit and AC start that ball rolling. You have just as much, if not more, HP than them. They may land an occasional big 2d6 or 1d10 hit, but you nick and cut away with 1d6 and 1d4 and it adds up.
    this was in regaurd to Topspin. a well rounded character. yes, he is very handy against a "hulk smash" mentality, but you are gonna get mopped by a similar style medium sized dervish... your only hope in that case would be the tanglefoot bag. And most dervishes realize they must keep a'movin'.

  6. #36
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    Talking

    Quote Originally Posted by tesral View Post
    One of the stupider rules in the book. I say one thing is one thing no matter how many "bits" it has sticking off. A quarter staff is one stick, not two sticks with a good relationship.
    AMEN!!! A stick is a stick. as in one solitary thwumping device.

  7. #37
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    the point of having a small (or smaller) dex fighter have weapon finesse is power attack.

    if you can get an item which shrinks you, or better yet, psionic reduce, that increases your attack potential. which you can then convert to damage with the appropriate power attack feat.

    in one of my campaigns we have a dex based bard, whom when confronted with combat, shrinks herself first thing. with the right items and spells (or spells via items), she is able to dish out almost as much damage as the fighter types, and she has the advantages of being hard to hit from size bonuses to dex and ac. don't stint on your tumble skill to avoid the AoO's you'll provoke and you have the makings of a hard hitting tiny ball of gnomish fury.

    as an added bonus, and if you can spare the feats, pick up proficiency in one of the exotic elvish weapons from 'races of the wild'. one of the few two-handed finessable weapons out there. and two-handed plus power attack is always nice. ^^
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