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Thread: Save My Game: Player Thrills, DM Disappointments

  1. #1
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    Post [AD&D] Save My Game: Player Thrills, DM Disappointments

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    Check out this new article Wizards of the Coast posted recently:

    Save My Game: Player Thrills, DM Disappointments

  2. #2
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    Man, that guy is no-holds-barred.
    Robert A. Howard
    Pen & Paper Games
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  3. #3
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    The kid needed it.
    Do not meddle in the affairs of dragons, for you are crunchy and taste good with ketchup.

  4. #4
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    Yeah, stuff like this to me is why I make it up as I go and why it's all Hack and Slash baby. But really, what is he to expect, Middle schoolers... I mean come on, what did we really think back then, 'I want the most powerful magic item!' Oh, and I rolled another 20!

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    Once upon a time I used to be just like that kid; I wanted my players to be just as invested in the rich detail of my world as I was. But I had to get over that. I realized one day, when I was playing and not DMing, that when I was playing I didn't care about those details, either. Unless the details came from some in-game plot source I just didn't want to hear about it.

    So nowadays, that's what I do; supply the information I want/need the players to have through some in-game source. So far it has worked well, and I haven't had too many occasions to trot out the "drunken villager that seems to know an awful lot of esoteric stuff". The time that I did, the NPC turned out to be neither drunk nor a villager, but that's another story...

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