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Thread: The (indy)hippo has landed!

  1. #1
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    The (indy)hippo has landed!

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    Ok, I've fired the starting gun on the marketing drive for indyhippo, my publishing imprint, which stars Hoagy, a rather wonderful character drawn by the equally wonderful Gennifer Bone. Thanks Genn! You can find Hoagy on FB (where there's already a Sci-Fi Beta Kappa group), G+ and (soon) on Twitter. Please share widely folks!

    indyhippo on G+
    indyhipppo design lab G+ community
    indyhippo on Facebook
    Last edited by catty_big; 03-14-2015 at 12:25 PM.
    Currently promoting Sci-Fi Beta Kappa (published November 2013) and working on several other games: visit the indyhippo design lab for details.

  2. #2
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    Somebody asked me whether indyhippo was a publisher, or a game dev group, or a source of advice for designers etc., and my response to him could I think serve as a mission statement, so here it is:

    The indyhippo community started as a place to dump info about my GIPs, but then I thought why not make it open to everyone to join in, talk about gaming, talk about their own projects (if they're fellow designers), and generally hang out? indyhippo itself has a similar ethos: I aim for it to be not merely a publishing imprint and outlet for my games, but also a focus of innovative and socially conscious game design, similar in its perspective to that of other designers such as Avery Mcdaldno. The tagline of this community - working on something different - is related to the overall indyhippo motto, saying something different, i.e. thinking outside the box, mixing things up a bit, not simply churning out endless micro variations of previous games, which is what I see a lot of around me.
    So I want to encourage other designers to think ouside the box, to provide a space where they can share ideas and get support, and possibly even collaborate with each other. You'll see in the intro section that I acknowldedge that a game is never the result of only one person's efforts, but rather an agglomeration of the contributions of many different folks. I also want to encourage 'open source' game design, or design by forum, where external contributions to a project are invited and made welcome right from the start.
    Currently promoting Sci-Fi Beta Kappa (published November 2013) and working on several other games: visit the indyhippo design lab for details.

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