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Nemesis:The beginning - Page 2
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Thread: Nemesis:The beginning

  1. #16
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    Power clothesline!
    -1 Damage D6
    -1 Knockdown
    -1 repeating move
    +4 power
    +1 total

    Nemesis -
    * Pepsi Twist rolls some dice *
    (won't count the first power move)
    Gutbuster -
    * Pepsi Twist rolls some dice *

    Dice Result History - [Hide]
    11-23-2014 11:41 PM
    Pepsi Twist rolls some dice: 1d20 (6)- 1 (1) = 5
    Pepsi Twist rolls some dice: 1d20 (10)+ 1 (1) = 11

  2. #17
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    The 2 warriors stare at each other for just a moment, Nemesis a little shocked at Gutbuster's strength, before the simultaneously lunge forward, arms extended to the side. Nemesis arm slaps against Gutbuster's chest, not even moving the mass of manhood! Robson's arm however clobbers Nemesis straight down to the floor, where he looks up to see a fat, smiling trucker with his arms raised to the crowd.

    Damage -
    * Pepsi Twist rolls some dice *
    D6 damage plus my Power rating (4) plus your weight modifier (+1 for every 25 pounds over 200, so +6)

    You take this much fatigue, and announce your next move.

    Dice Result History - [Hide]
    11-23-2014 11:52 PM
    Pepsi Twist rolls some dice: 1d6 (4)+ 4 (4)+ 6 (6) = 14

  3. #18
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    (You'll probably need to track the Fatigue since you're the one rolling the dice)

    Okay man, stand back, I'm about to blow your mind.

    BOOM! http://www.peracles-rpg.com/guest/jp...hp?pagecont=27
    The Wild World Wrestling Move Generator! get a random custom or stock move!

    So my move is:

    Flying Mare Takedown (-2) [[do you add in his POW also or is that only if he has +5)?]]
    Dmg: 1d6 (-1)
    Attribute: (Pow -3)
    Submission Hold (-1)
    Prone Self (1)
    Illegal (1)
    Requires Lifting (1)
    Abstruse Decapod

    "Why aren't i just be able to write adventures that don't require crap like an Amish rpg?" -myself

  4. #19
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    You always get the bonus for whichever you're using for the move, as well as a minus for repetition. is this move illegal though??
    Last edited by Pepsi Twist; 11-25-2014 at 01:37 PM. Reason: cos I didn't know what a flying mare takedown is

  5. #20
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    Sorry yes its a hair pull into a flying mare. I forgot to clarify that! =)
    Abstruse Decapod

    "Why aren't i just be able to write adventures that don't require crap like an Amish rpg?" -myself

  6. #21
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    Leg drop
    Athletic -2
    Untrained -4
    D6 damage -1
    Add weight mod to damage -1
    Prone self +1
    Req prone target +1
    Stunning: self if missed +1
    Total -5

    Nemesis :
    * Pepsi Twist rolls some dice *

    Gutbuster:
    * Pepsi Twist rolls some dice *

    Dice Result History - [Hide]
    11-25-2014 06:37 PM
    Pepsi Twist rolls some dice: 1d20 (16)+ 1 (1) = 17
    Pepsi Twist rolls some dice: 1d20 (3)- 5 (5) = -2

  7. #22
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    The faux Norwegian looks up to see Robson lightly bouncing from the ropes as a prelude to his fairly solid legdrop followup move, but the warrior kips up to his feet and charges in, surprising the trucker by leaping into the air and encircling his head with an arm, adding a liberal handful of hair to make sure it's a solid hold, and twisting into a rapid surprise roll, bringing the American back down to the canvas with a jarring flying mare.

    Damage:
    * jpatterson rolls some dice *
    +2
    Last edited by jpatterson; 11-25-2014 at 08:14 PM.

    Dice Result History - [Hide]
    11-25-2014 08:14 PM
    jpatterson rolls some dice: 1d6 (2)
    Abstruse Decapod

    "Why aren't i just be able to write adventures that don't require crap like an Amish rpg?" -myself

  8. #23
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    JP do you want to keep playing this game?? (you know, now we're working on our own one) (Plus if you decide to quit you have to play if I do a Savage worlds pbp)

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