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Thread: The Void, a sci-fi game of investigative survival horror. Anyone in?

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    The Void, a sci-fi game of investigative survival horror. Anyone in?

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    2159 AD. It is a good time to be alive. The nations of the world still exist, but they have become more civilized. Countries resolve their disputes through the forum of the Unified World Council. Colonies of mutual cooperation exist throughout the solar system. We have stretched to the edge of our known world.

    But, alas, it is not to be our time.


    Something approaches, a thing on an orbit from far away. Seemingly dark matter, this object is known in obscure prophecy as the Chthonian Star. It is a thing that has been traveling through the universe on its oblique trajectory for millions, if not billions, of years. It is a part of the natural cycle of things, on its eon-long orbit. Now, again, it is awakening things long thought lost or dead, things that have slumbered awaiting its return.


    It begins slowly. Colonists begin to notice unusual things throughout the solar system. Then people begin to disappear. Then entire settlements. Ships go missing. However, it isn't long before the unspeakable horrors that have awakened can no longer contain themselves. Moons thought dead such as Callisto come to life, producing alien ecosystems never before seen by man. Things stir in the distant Kuiper Belt. It is something that cannot be denied and people live their lives knowing that there are dangerous and terrifying things in the dark.


    Such phenomena naturally become something of intense interest to the powers that be. Mighty corporations marshal their resources to figure out how such things might be harnessed for profit. The Unified World Council sends out special teams of sanctioned Wardens, whose job it is to ascertain the new threats to human life, to learn everything they can about them, and fight them wherever they are found. They are discovering that they are encountered with greater frequency.


    There are also those who believe the murmurs of madmen, who have listened to the occultists who point to forbidden books and forgotten prophecy. They are the ones who believe that humanity is a young race and there are much older and darker things in the universe, so-called deities and their minions who care nothing for the children of men. They confront the horror that is looming, looking to the past, trying desperately to make the world understand in the present.


    It is true. These are the end times. The Old Ones are waking up and what we thought was our solar system is making itself home for its returning masters. The monstrous races that serve them are coming back out to help prepare the way. Humanity is as many always thought temporary stewards of this part of the galaxy at best, parasites at worst.


    All this from the influence of a body that is still millions of miles away. As the Chthonian Star marches ever onward, things are only going to get worse. Who knows what will happen when it is finally here?


    Any one up for the challenge. My adventure will take you're UWC Wardens across the solar system, following leads not given to other cells. Infiltrating and undermining cults for any forbidden lore on the nature of the star and the horrors it has and has yet to awaken. Your handlers tell you this mission and what you uncover could very well give humanity the knowledge and edge it needs to end this meanace before the general public knows. Sometimes even common scientists might need to be silenced if they discover too much, best case scenario for them is being recruited to UWC R&D dept., probably monitored and as far from the general public as possible.

    I want to see how the system plays but am also considering a conversion to FATE core, in game input is desired and crucial as you the players after playing the setting will be helping the conversion.

    This is not an idea set in stone, if the mechanic used is working we won't try to "fix/FATE" it. It uses a dice pool and is in a series of settings called "The Cthulhu Saga", "Cthulhutech" being one such part of the timeline.
    The core rules are PWYW. I urge anyone interested to grab it and read more on the status of the human condition in 2159.
    Last edited by WYRD; 03-17-2014 at 09:43 AM.

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    Quote Originally Posted by WYRD View Post






    2159 AD. It is a good time to be alive. The nations of the world still exist, but they have become more civilized. Countries resolve their disputes through the forum of the Unified World Council. Colonies of mutual cooperation exist throughout the solar system. We have stretched to the edge of our known world.

    But, alas, it is not to be our time.


    Something approaches, a thing on an orbit from far away. Seemingly dark matter, this object is known in obscure prophecy as the Chthonian Star. It is a thing that has been traveling through the universe on its oblique trajectory for millions, if not billions, of years. It is a part of the natural cycle of things, on its eon-long orbit. Now, again, it is awakening things long thought lost or dead, things that have slumbered awaiting its return.


    It begins slowly. Colonists begin to notice unusual things throughout the solar system. Then people begin to disappear. Then entire settlements. Ships go missing. However, it isn't long before the unspeakable horrors that have awakened can no longer contain themselves. Moons thought dead such as Callisto come to life, producing alien ecosystems never before seen by man. Things stir in the distant Kuiper Belt. It is something that cannot be denied and people live their lives knowing that there are dangerous and terrifying things in the dark.


    Such phenomena naturally become something of intense interest to the powers that be. Mighty corporations marshal their resources to figure out how such things might be harnessed for profit. The Unified World Council sends out special teams of sanctioned Wardens, whose job it is to ascertain the new threats to human life, to learn everything they can about them, and fight them wherever they are found. They are discovering that they are encountered with greater frequency.


    There are also those who believe the murmurs of madmen, who have listened to the occultists who point to forbidden books and forgotten prophecy. They are the ones who believe that humanity is a young race and there are much older and darker things in the universe, so-called deities and their minions who care nothing for the children of men. They confront the horror that is looming, looking to the past, trying desperately to make the world understand in the present.


    It is true. These are the end times. The Old Ones are waking up and what we thought was our solar system is making itself home for its returning masters. The monstrous races that serve them are coming back out to help prepare the way. Humanity is as many always thought temporary stewards of this part of the galaxy at best, parasites at worst.


    All this from the influence of a body that is still millions of miles away. As the Chthonian Star marches ever onward, things are only going to get worse. Who knows what will happen when it is finally here?


    Any one up for the challenge. My adventure will take you're UWC Wardens across the solar system, following leads not given to other cells. Infiltrating and undermining cults for any forbidden lore on the nature of the star and the horrors it has and has yet to awaken. Your handlers tell you this mission and what you uncover could very well give humanity the knowledge and edge it needs to end this meanace before the general public knows. Sometimes even common scientists might need to be silenced if they discover too much, best case scenario for them is being recruited to UWC R&D dept., probably monitored and as far from the general public as possible.

    I want to see how the system plays but am also considering a conversion to FATE core, in game input is desired and crucial as you the players after playing the setting will be helping the conversion.

    This is not an idea set in stone, if the mechanic used is working we won't try to "fix/FATE" it. It uses a dice pool and is in a series of settings called "The Cthulhu Saga", "Cthulhutech" being one such part of the timeline.
    The core rules are PWYW. I urge anyone interested to grab it and read more on the status of the human condition in 2159.
    I'm interested as a player. When would you be free to start this game (days, times w/ timezone). Would be using the freeform character creation as given as a guide in the corebook? Would this game be very into Cthulhu, wider in bredth and scope or something in-between? Would this game be voice-based?

    This is a repeat of the post on infrno.net as your thread seems to have been deleted and I did not see your response.
    Last edited by PrometheanVigil; 03-19-2014 at 09:57 AM.

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