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  Click here to go to the first special guest post in this thread.   Thread: 5E what do you think?

  1. #31
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    right off the bat I see a couple of things I'm going to take issue with but nothing some house rules wouldn't fix. All in all I'm looking forward to trying a game out, skeptically though.

  2. #32
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    Just started a 5e game. so far so good. I like how it is so far, but they could easily trash it with all sorts of supplemental material and settings. As I start it feels far better than 4e, though I loved 3.5 and pathfinder. I'm somehow excited, almost like when I first started playing in 1979.
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  3. #33
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    Quote Originally Posted by rabkala View Post
    Just started a 5e game. so far so good. I like how it is so far, but they could easily trash it with all sorts of supplemental material and settings. As I start it feels far better than 4e, though I loved 3.5 and pathfinder. I'm somehow excited, almost like when I first started playing in 1979.
    Trash it with supplemental material? How can you not like supplemental material?

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    I enjoy it. It kinda sucks they are moving away from grid maps and minis because well a lot of us enjoy that but I always have my pathfinder mini map packs Happy Gaming.

  5. #35
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    I'm loving 5e. One note, you can still use grid maps. I use the PFRGP map packs for the 5e campaign my buddy runs. It works well.
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  6. #36
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    Quote Originally Posted by Soft Serve View Post
    Trash it with supplemental material? How can you not like supplemental material?
    Supplemental material ruined 3rd edition. Too many feats and prestige classes. Not enough playtesting. Granted, 3rd edition also had some excellent SM. But feats and class abilities were too easily broken, and when you start telling players that they can't use the book on which they spent their hard-earned money, they get testy. Plus, Warlocks and the Book of Nine Swords (?) were supplemental material. Look what they led to.

    5e is the much-needed streamlining of 3rd edition, though I get the feeling that WotC didn't have the leash fully secured before they let it out. There will be some great optional rules (modules), and I am both hoping for and fearing the release of the SM. I expect that I'll be playing more core 5e (Player's Handbook 1) than anything else.

    Grids? Where we're going, we don't need grids.
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    So...my group had our first session using 5th edition rules and I must say that I was very surprised with how much everyone enjoyed it. Our group consisted of 4 PCs and myself as the DM, running the published Forgotten Realms adventure Hoard of the Dragon Queen. No one had really done more than sample playtesting over a year ago so this was basically everyone's first real taste of the ruleset and implications of them. There were no real issues to report and everyone thoroughly enjoyed themselves.

    I'm personally very happy with the edition. However, a word of caution to anyone who would purchase HotDQ: this is not a published setting that you can simply pick up and run straight out of the book. It appears that since the adventure was released prior to the ruleset being finalized this had a somewhat negative impact upon the way that the adventure was assembled (errors and omissions abound). Granted, WotC did release an online supplement that helps with these issues and brings a good bit of order back to the adventure path, but please do not make the same mistake that I did and believe that it's ready to run "out of the box".

    Bottom line - my group and I are greatly enjoying the 5th edition rules and look forward to continuing through the Tyranny of Dragons adventure path. If anyone is interested in more specific feedback just let me know.
    "All you need is ignorance and confidence, then success is assured." -Mark Twain

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