I still haven't bought it. I looked at the local game shop, but hate to pay full price. I think I'll have to look for used on ebay or amazon. I definitely look forward to getting it.
I was just wondering if anyone has given MCWOD game a try? I find the Magic Mechanics to be very good. Probly the best I have seen for a D20 gave. On a personal note I never did care how Wizards has always done there's.
They were very classy high-concept games that were almost unplayable if you hadn't played role-playing games in our systems with the same people. I'd love to see Monte-Cooks version though.
Last edited by Jonathan Kwiat; 02-24-2008 at 11:58 PM. Reason: lost a markup tag
I haven't seen Monte Cook's World of Darkness. However, I recently watched Kurt Wiegel's podcast review of it, and I very intrigued by the setting concept behind it.
I had just assumed it was a straight d20 revision of White Wolf Studio's NWoD game, but it seems that the premise is very different indeed. There is an intrusion spot in North America somewhere, and the U.S. military has the area quarantined off. Vampires and werewolfs are entities from another plane of existance who have inhabited humans.
I guess I am going to have to put this on my list of games to pick up used when I get a chance.
BTW, if you haven't seen the Game Geeks podcast RPG reviews I suggest you check them out. They are cool little shorts where the host Kurt Wiegel discusses various RPGs and supplements. His latest was #48 for Burning Empires.
I feel oWOD & nWOD have been some of the simplest and easiest game to teach to non-roleplayers, providing the GM has had some experience in the past with rpgs. I wouldn't recommend for a first time GM.
Running: infrequent VtM game
"I'm beautifully hideous!" - Sven the Nosferatu
In a way calling it "World of Darkness" is almost a fraud. It seems like using the name and fame and derail it for a complete different type of roleplaying. If you're looking for a super hero game with crazy powers I think there's a lot of choice already, isn't there ? I suppose the real justification of this product is to appeal to players that used WoD for power gaming : this way there's no feeling of shame when you talk about your super ninja metuselah garou mummy and her crazy gipsy ghoul in her catwoman suit with other players.
I know, I know there's no wrong way to enjoy RPG, still it sounds like an insult...
Au gibet noir, manchot aimable, dansent, dansent les paladins
Les maigres paladins du diable les squelettes de Saladins.
Ok, I am interested in hearing why MCWoD is a power gamers wet dream. Could someone please elaborate on this?
How does the power level compare to 3.5 D&D?
Well...I think it's overpowered my self, but everyone R.C.C is in a way which balance itself out. I don't have the book infront of me nor have I picked it up in awhile. I do know this if you tried to uses any of the classes/ R.C.C's in any other 3.5 game they would unbalance the game. Due to context the world is in monsters fighting monsters Demons, Werewolves, and vampires and other odd sorts getting into the mix. It's also designed to be player friendly, like you don't have to have to prestige into anything wich I think it's a great idea and all but I do love some prestiges. Skills are more available to charcter to design wich way a peron wants to go. So you can make that super ninja metuselah garou mummy if you wanted to, but I do know this not everyone are what they started out to be in charcter, or out of charcter. So if you like Vamps and Garou's battling it out for superiority with a demon behind the scenes pulling on some strings I think you would like this game, but I wouldn't use it in a 3.5 game personaly, but if I did I would have to tone somethings down.
So can you play mortals, or is it only vampires, werewolves, and demons that are player characters?
Yes you can there called the awakened and the Mage. The awakened are what there called they have awakened to the fact that the world seems a little off, and soon discover that there campfire stories are becoming true. Then you have the Mages human but more attuned to the supernatural forces some for good and some bad. Then there are the straights as I like to say. The ones who go threw there daily live totally oblivious to all supernatural forces and contribute disappearances and murders to kidnappings and serial killers.
Love the magic system!! But comming from games like M&M and Star Wars Saga, it seems long in the tooth with their skills! Does D&D even have "Use Rope" as a skill anymore??
But anywho, I've been interested in MCWoD since I first heard Kurt Wiegel review it, but it's d20-based so I've been decidedly steering clear of it. That and the fact that most of the game books that Monte Cook publishes tend to be heinously expensive.
My 2 cents...
Well, I like the setting, for sure. A city of your choice (if you like) is decimated when otherdimensional entities try to take over completely the World of Darkness reality. Somehow earth is kept from being scrapped altogether by the Awakened (basically mortals who hold reality together subconciously). You can play: vampires, werewolves, mages, demons, or awakened. They were meant to be used by the Iconnu (the dimensional raiders themselves) to destroy the awakened. Some of these supernatural beings managed to keep their sentience, so they do what they want (not what the Iconnu want, necessarily).
I guess the temptation would be for characters to carve up kingdoms of their own far away from the Iconnu breach, which could also be fun (if played out right).