Its a very different game than White Wolfs. I think Kurt can explain it better than I can http://www.youtube.com/watch?v=9WQvS...eature=related
I think technically that would be a new McRapper.....
Many thanks for the link MortonStromgal
Yes, very informative link.
I think it could be just what the doctor ordered. I know many D20 players who don't want to even try other systems because they are too comfortable where they are. If you can get them up and walking, each step gets progressively easier. Once you show somebody that the setting is cool and everybody that plays it isn't a whacked out socially inept larp fiend, then maybe the system can be changed without as much fuss. While in my experience most gamers are rather high functioning and open minded, there are still many misconceptions and biases due to ignorance of 'other' games
i was 'raised' in gaming with the experience of jumping from system to system. so i'm very comfortable trying other systems, or at least studying them to see if i want to play them.
I really like the direction Monte took with this product. Obviously White Wolf wouldn't let him rip the system off perfectly but with what he was given, however much slack that was, I think he did quite well. It sounds awesome and it got rave reviews over at RPG.net.
Yes, I do like the direction. Different to an extent, but not bad. As I said, 95% of players I know are entrenched D20 players who wouldn't consider switching. My last modern/future campaign, I tricked the players into it by telling them that it was a D&D game at the onset. (3 out of 5 loved it, the other two did whine a little) I have frequently thought other games and systems could be quite good, if only any players would give it a chance.
interesting. i wonder if it'll turn out anything like ravenloft. i don't know if i'll go for it in any case, it's the theology and cosmology more than mechanics that turn me off of that setting anyhow. doesn't seem to likely to change regardless of which systems the concept uses.
the one time i made a character for a world of darkness setting, i was so bugged, that i named the character "Yamini Hikari"; loosely translated that means "a light in the darkness", which reflects something of my attitude towards the whole setting.
(surprised that i made a character? don't be, seeing how the character generation system works is part of testing a game for playability. ^^)
interesting that that resembles one of the original judaeo-christian names for god dating from about 5000-6000 years ago.
Never played any WW but do like the setting for MCWOD, and yes I'm more of a d 20 player myself. Personally I think it rates as one of Monte Cook's best. As for play testing it I can't say that I have. Most of my group is still stuck in fantasy land. Plus it's a little hard to find another group usually a conflict of work and hours.