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  1. #1
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    Exclamation Start Here!

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    Welcome! Your participation in the Dark Days in Sion play-by-post game starts here. It is a Dungeons and Dragons, 3.5e game incorporating house rules, set in my homebrew world of Sion. World data and house rules are posted up on Obsidian Portal. Please take a look at what the world has to offer and how the house rules make 3.5e more versatile and exciting. https://sion.obsidianportal.com/wikis/main-page

    Game Status: Off Hiatus, Accepting new Players!


    Players

    Pen and Paper Username Character Name Align Age Sex Race Class Level
    Shun001 Kryslogius 24 M Human (Chivalan) Fighter (3) 3
    p3sent Ersun Durim TN 25 M Underfolk Bardic Sage (2), Duskblade (2) 4
    Ivan Wrenwil LN 57 M Human (Chivalan) Cleric (3) 3
    Open
    Open






    Open











    Interested in Joining?

    Great! First thing to do is send me a private message after you register for this site. Don't worry if you aren't already an expert at D&D 3.5e or have a ton of prior online roleplaying experience. Myself and the other players are happy to help. Also, all the websites/material utilized for this game are free to acquire so no worries there either.


    What you should expect?

    Expect to have fun! Play by Post games are a great way to combine a love for writing with a penchant for roleplaying. When several people get their heads together they can weave a very grand story indeed! Also, this sort of game isn't as taxing on your free time as a live-action game is because everyones schedule may differ, yet the game will go on regardless! That's the beauty of play-by-post (pbp)

    Another great thing about pbp is how all the posts are stored here on the forum for others to follow like an ongoing novel. In that sense, pbp is more fulfilling and really gives you a sense of pride and accomplishment.

    What I expect

    I expect my players to treat each other with courtesy and respect. I expect my players to make meaningful contributions to the game on a reasonably frequent basis. (On average, a new post within 48 hours of the last post shouldn't be too much to ask.) My posts may not be as frequent as those of the players, but that does not make a me hypocrite because I have a much harder job behind the scenes as the DM.

    I expect my players to pay attention and communicate any questions/concerns with me before they make a bad post. In other words, do your best to ensure your post is properly formatted (there's plenty of examples to use for guidance), and don't ruin your characters chances for success by wasting your actions because you didn't read the posts of myself and others to fully understand the situation. (Editing posts after the fact can ruin the flow of the game, especially if other players respond to your post before I do.)
    Last edited by Narayan; 06-29-2015 at 06:25 PM. Reason: Updating

  2. #2
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    Lightbulb Rolz.org and the Fate Pool

    Rolz.org and the Fate Pool

    For this game we will be using rolz.org for all our dice rolls. For each 'scene' in the game I create a new dice room on rolz.org with the abbreviation 'DDS'. So for example, Part 1: Act 1: Scene 1 would be 'DDS 111'. Each character signs into the rooms under their character name. You should be able to click view-log and see all the rolls made thus far for this game.

    I was thinking about the logistics of running a relatively fast-paced play-by-post game like this one and it seemed to me the most time-consuming part would be asking the players to make rolls and then waiting for them to do so and report it to me before I could finish my post. Thus, I have decided to use something I call the Fate Pool, which is where the players roll twenty d20's on rolz.org. (The total for this pool has to be 200 or more to be counted. Declare your roll as Fate Pool and Keep rolling 20d20 until it does.)

    Those rolls will then serve as their rolls in their absence... so whenever I need them to make a roll, I will instead use a result determined randomly from their fate pool though a d20 roll and use that as the result of their roll. The roll I use to pick a roll from their fate pool will is also logged at rolz.org, so it will still be fair. For each new scene, I will ask you to roll a fresh fate pool to keep things even even more randomized.
    Last edited by Narayan; 07-14-2014 at 07:33 PM. Reason: Updated

  3. #3
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    Post Post Formatting

    Post Formatting

    For this game we will be using the following format for posts in the game forum.

    Players

    Character Name (in BOLD) followed by colon: is used at the start of any post for your character.
    "Quotes" are for in-character speech. underlining and/or bold characters can be used for emphasis in speech. Choosing a specific color for your speech is recommended.
    ~thingies~ are for in-character thoughts in 1st person.
    (parenthesis) are used for out-of-character actions, thoughts, questions, dice rolls, etc.
    - These - are used to declare the type of speech you are using or to whom you are speaking.

    DM

    Always uses italics

    NPC Name (in BOLD) followed by a colon is used at the start of any post for an NPC.
    "Quotes" are for in-character NPC speech. underlining and/or bold characters can be used for emphasis in NPC speech.
    ~thingies~ are for in-character NPC thoughts in 1st person.
    (parenthesis) are used for out of character questions, ideas, dice rolls etc
    - These - are used to declare the type of speech they are using or to whom they are speaking.
    are used for game notifications.
    [brackets] are used when the DM needs a roll to be made by a player, asks a question, or makes a note.


    Example:

    You hear the sound of small scrabbling footsteps around the corner of the building followed shortly by the sound of a door opening and closing. [What do you do?]
    Kurzog the Orc: Moves to follow the sound of the footsteps (move action)

    Moving fast you round the corner of the building into an alleyway. There is one doorway opening into the alley, a flimsy wooden side door for one of the buildings. It is not locked.

    Kurzog the Orc: Opens the side door ~Where did the kobold go?!~ (What do I see inside? Do I need to roll for a spot check to see the kobold?)

    Beyond the side door is a large kitchen, though it does not appear to be currently in use. There are no cooking fires or ovens heated, and no foodstuffs out in the open for preparation. It is quite cramped though, with tables, benches and cupboards, a small kobold could hide easily in here. [Roll a spot check]

    Kurzog the Orc: (Spot Check: 1d20+3 = 11)

    You do not spot the kobold itself, but you do see a smear of flour on the floor that looks like it moved through here moments ago. [What do you do?]

    Kurzog the Orc: Moves slowly through the kitchen searching (Search check: = 9)(How many other exits are there from from this kitchen?)

    There are 2 other doorways in the kitchen, but one is probably a pantry, the other looks like another exit. [Make a listen check]

    Kurzog the Orc: (Listen Check: 1d20+2 = 14)

    Searching through the kitchen you do not find any more traces of the Kobold , however you do hear the sound of voices on the other side of the kitchens entrance door. The voices sound human, speaking common with an Akhenaten dialect. The voices do not appear alarmed, as they probably would be if a kobold had just ran past them.[What do you do?]

    Kurzog the Orc: ~By the sound of those voices the filthy Kobold didn't go out of the kitchen... and I don't see it anywhere in the kitchen, so it must be in the pantry!~ Steps over to the pantry door and checks if it is locked. (Is the pantry door locked?)

    The pantry door has a padlock and a chain on it, so technically yes it is locked. [Make a wisdom check]

    Kurzog the Orc: (Wisdom check: = 15)

    You notice the pantry door is locked by a padlock and chain, but is not securely latched and also quite flimsy... so flimsy in fact that a wry little kobold could feasibly squeeze through the gap if he pulled hard enough at the bottom corner of the door. [What do you do?]

    Kurzog the Orc: Lifts his warhammer up to smash open the pantry door! (Attack: = 16)(Damage: = 6)

    Your warhammer shatters the flimsy pantry door with ease, and beyond it crouched in a corner of the pantry is the kobold wielding a dagger. He springs to attack you! [Roll initiative!]

    Kurzog the Orc: (Initiative: = 17)

    Kobold: (Initiative: = 16)

    You act first Kurzog! [What do you do?]

    Kurzog the Orc: (Attacks with subdual damage only!)(Attack: =15)(Location: Chest)(Damage: =7)

    Your warhammer falls on the kobold before it has a chance to stick you with his dagger and knocks him out cold.

    Kurzog the Orc: -Speaking Orc- "Ahh! Thought you could get away you filthy cretin!" Kurzog mutters to himself, lifting the kobold up by the scruff and carrying him outside.

    Before you leave the kitchen, A pair of Akhenaten humans, a man and a woman, come through the entrance apparently investigating the sounds coming from within and spot you.

    Akhenaten man: -speaking common- "Who are you?!" he gasps.

    Akhenaten Woman: "What are you doing in our kitchen!" The woman exclaims in surprise.

    Kurzog the Orc: Grins and lifts up the kobold a bit higher -speaking common- "I'm taking out the trash!" Turns his back and quickly moves out of the kitchen (provided they don't try and stop him?)

    The Akhenaten man and woman do not try and stop you, but they do follow you to the side door and watch you leave, bickering at each other about the damages but apparently not brave enough to try and hold you accountable.
    Last edited by Narayan; 05-20-2015 at 01:46 AM. Reason: Updating

  4. #4
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    Post Formatting Cont.

    Post Formatting Cont.

    Ok so now that we're making posts in the thread there's a few things I'd like to see. First of all, title your posts with your characters name, first name only, so people can see what character its for just by quickly scanning and scrolling down.

    If its a non-combat post, use the post icon in the title. If its a combat post, use the red "!" icon in the title.

    For combat posts, we will probably just keep editing your reply post and adding content to it rather than flood the thread with a lot of posts for each round of combat.

  5. #5
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    Thumbs down Secret Skill Checks - Not using in this game.

    Dark Cloaked Figure suggested this, and it could kick the excitement and mystery of the game up a notch. I will roll certain checks (usually passive ones) in secret (still using your fate pool of course) and only inform you of a success or failure if its apparently obvious. The reason behind this rule is that if you (as a player) know your check is a failure when your character doesn't, it can influence your roleplaying negatively.

    For example, attempting a hide check is all well and good if you know you scored high. If you don't though, would you still hide? Of course not, but as a character you won't always know what your hide roll is. You just try and hide and hope for the best. That's exciting!

    For less dangerous situations, when there is time for re rolls I will be happy to give you hints. For example, if you were trying to appraise somethings value and I rolled that in secret, and just told what you think its worth... you'd really not know if you were getting screwed or not. So in that sort of circumstance, I'd tell you how confident you are about that roll you just made in your head, hinting in a way towards how confident you should be. I might say for instance that the first number that comes into your head appraising that item seems a bit low and you have doubts about it... so you should probably examine it more and take more time considering it. Which is basically a hint that you rolled low and need to try again.

    So when conditions warrant it, I would roll the following checks in secret:
    -Appraise
    -Bluff
    -Disguise
    -Forgery
    -Hide
    -Listen
    -Move Silently
    -Search
    -Sense Motive
    -Sleight of Hand
    -Spellcraft
    -Spot
    -Survival

    The other skills are usually pretty obvious to determine if they are successes or not so they are not on this list.

    However, the reason I realized I cannot do this in all fairness is because we use character points in this game, which won't do you any good if I'm not telling you about the bad rolls so you can decide to re roll them or not.

  6. #6
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    Lightbulb A Note on Character Sheets

    Myth-Weavers has its flaws, but it is still possible to do a pretty thorough job with your character sheet. I just wanted to show an example of how I like to lay out my sheets. (This one is Tix's)

    Encumberance

    As you can see, I like to be pretty detailed about encumberance, even going so far as to list the weight of the coin he carries...

    Feats/Class Abilities/Racial Abilities

    and under Other Notes, I have listed his all his Feats, Class Abilities, and Racial Abilities including descriptions of each. That is a HUGE timesaver as a DM when I have like 2 seconds to look over his sheet and make a decision.

    I would really appreciate it if you guys (or gals) would take the extra time to be extra thorough on your sheets listing descriptions for all your feats/class abilities/racial abilities on your sheet so I don't have to spend extra time looking em up. It's not that hard for internet-based sheet, just cut-&-paste the info from a .pdf, d20srd.org, or the Sion Wiki on obsidian portal.

    Spells

    I haven't got around to it for Tix yet, but with other NPC's I've also gone so far as to list descriptions for all their spells, so once again I don't have to refer elsewhere for anything to do with that character. Keeping track of spells cast vs. known/memorized is important, because with an online based game like this it may be days before you finish an encounter and you will forget what spells you used if you don't mark them down and save your sheet fairly often.

    Build Points

    Build Points should be listed under 'Additional Information' on your sheet. Make a note every time you spend a Build Point and on what.
    Last edited by Narayan; 05-20-2015 at 01:45 AM.

  7. #7
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    Oh and by the way... Narayan forgot to say anything....
    But I was the one who made the fancy graphic banner for our game thread and what not. I hope you guys like it!

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    Exclamation Time Differential Formatting Update

    Era pointed out that I should keep track of the time differential in-game between different groups of characters whenever the party gets split up and are doing different things.

    So from now on, whenever I end a post and there is such a time differential I will make note of it like this...

    __________________________________________________ _______________

    [Approximate time in game = Blah-Blah]



    That way, you can glance at the last post I make for each separate group and know about when things are happening for them vs. your own group.

  9. #9
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    Back in business!

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