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  Click here to go to the first special guest post in this thread.   Thread: Triumphant!

  1. #31
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    Here's a walk-through of a battle against a disaster...

    Sovereign City, Michigan, 1956

    Captain Superior landed on an observation deck, surveying his glorious city from the 73rd floor of the Great Lakes Bank & Trust building. It had been a relatively tranquil week - no major villains - just a small industrial accident and some street thuggery. He wondered if the shining city below was at itís peak... *FLASH*

    A brilliant light burst in the clear blue sky overhead! Captain Superiorís first thought was Russian missiles as he leaped into the air and sped toward unknown danger. There was no more time to think. In the split second before impact, it looked like a comet and even the most powerful Superior on Earth wondered if it would be the last thing he ever saw.


    Priority: Capt Superior 7 Meteors 6

    Capt Superior: Super-strength 8 vs Meteor impact 3! [Damage 5, reducing the effect to D4!]
    A massive explosion at 30,000 feet as Capt Superior slammed fist-first through the red hot meteor!

    Meteor: Shockwave 8 vs Flight 10.
    Capt Superior uses his unearthly flying power to overcome the force of the blast before being hurtled to the ground.

    Meteor effect: Heat 5 vs Life Support 3 [Damage: 1 Health, 1 Ego]
    Superheated pebbles and dust assault the hero!

    Meteor effect: Debris/Ash 3 vs Super-Speed 2 [Damage 1 Reflex]
    Capt Superior races to catch debris and divert ash as it falls on the city. He canít get it all, but he is able to spare innocents from most of the damage. He feels a hint of fatigue from the effort.


    Priority: Meteor 11, Capt Superior 9

    Meteor effect: Heat 6 vs Flight 11
    Smoldering shrapnel threatens to start wide-spread fires in the city below, but Capt Superior flies at hyper-speed to intercept or remove those sparks.

    Capt Superior: Super-Strength 7 vs Shockwave 7
    The blast left a tanker truck dangling from a bridge! Capt Superior was just able to grab it with one hand and keep it from falling, but the threat hangs in the balance!

    Meteor effect: Projectile 4 vs Radiation Control 6
    As he holds the truck, another chunk of rock hurtles toward him, but he uses his radiation power to deflect the sizzling meteor into the river.

    Priority: Meteor 10, Capt Superior 5
    Meteor: Heat 5 vs 9 Super-Strength
    Using the coolant in the tanker truck he hoses down a flash fire at a nearby chemical plant.

    Capt Superior: Flight + Super-Speed 19 (Triumph die 3!) vs Shockwave 9
    He goes all-out combining two powers and using a Triumph die for an overwhelming effort! He flies about stopping collateral threats from the shockwave!

    At this point the overall danger is reduced to a level where the fire department and police can keep it in check .

    Last edited by Jukeboxer; 05-14-2013 at 11:58 AM.
    "Jukeboxer"
    Gary Brown
    www.whimstorm.com

  2. #32
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    Excellent example! I might need to borrow this for the rulebook.

  3. #33
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    I did note a few things that don't line up with the current hazard rules. So either I'll go with how you did it or tighten up the explanations that are there already. But still a cool example.

  4. #34
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    Quote Originally Posted by Simon W View Post
    I did note a few things that don't line up with the current hazard rules. So either I'll go with how you did it or tighten up the explanations that are there already. But still a cool example.
    Yeah, I wasn't consistent enough with terminology, but hey, if you can use that as the basis of an example, I'd be happy to see it! As written, I used the term "impact" for the initial collision (DD6 and I rolled low...), but the same effect later (at D4, I believe) was called a projectile. I was just implying a small piece of the meteor.

    On the shockwave effect, I interpreted that to mean the initial wave and later used the same effect to represent the consequences/complications that it created. Made sense in practice, but may not be literal application of the rules. But as guidelines for conducting a disaster, I still think it worked-out nicely!
    "Jukeboxer"
    Gary Brown
    www.whimstorm.com

  5. #35
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    The wait is over Triumphant!

  6. #36
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    Quote Originally Posted by Simon W View Post
    The wait is over Triumphant!
    Yay! So when is the Lulu print version coming out?
    The Soultaker Studios Blog: http://soultakerstudios.blogspot.com/

  7. #37
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    Quote Originally Posted by urbwar View Post
    Yay! So when is the Lulu print version coming out?
    In about a week or two

  8. #38
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    Quote Originally Posted by Simon W View Post
    The wait is over Triumphant!
    Absolutely! Like Urbwar, I'm going to get a hard copy when it is available. I love what you've done with Triumphant. It incorporates BBG's core design principles but it is also a more comprehensive toolkit for creating a homebrew superhero campaign. I'm hoping for enough success with Triumphant that we could see some additional support products down the line, such as a Sovereign City sourcebook, a Villiany Register, or even a few adventure modules.
    "Jukeboxer"
    Gary Brown
    www.whimstorm.com

  9. #39
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    Character Sheet here

  10. #40
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    Quote Originally Posted by Simon W View Post
    In about a week or two
    awesome! I skimmed the pdf last night. Really nice, clean layout. Much improved over the layout for Supers! I really like Peter Frain's art.
    The Soultaker Studios Blog: http://soultakerstudios.blogspot.com/

  11. #41
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    Yeah, I'm learning more about layout all the time!

  12. #42
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    I'm gathering errata and so on to update the pdf before releasing the POD version, so if anyone spots anything please let me know. So far I've amended a reference to table 7 (it should be 8) in the general task resolution and I've amended the magic power as follows:Magicis a force often relied upon by certain mystical characters. It is a very widesubject and the uses of magic vary greatly from character to character. It is usedto simulate other powers. Minor conjuring tricks or “cantrips” that don’tdirectly cause harm are simple and rarely require a roll of any sort.Replicating actual powers requires a casting roll to perform the magic first –with a remarkable difficulty (2+) fora D4 in the power to be replicated, rising by one level of difficulty for each dielevel. So, a magician wanting to cast an invisibility D6 spell needs to roll 4(outstanding) or higher. Once he hascast the spell successfully, he can do whatever a character with the actualinvisibility power could do. The spell normally lasts to the end of the scene.Magicians can cast spells whilst they have a spell already running but thesubsequent spells are harder – add +1 (cumulative) to the difficulty for each additionalspell you are trying to hold at the same time. So, if Hemlock has already castinvisibility D6 and tries for enhanced senses D6, he needs to roll 4+1=5 orhigher. If he then tries to add Armour D6, he needs to get 4+2=6 or higher.

  13. #43
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    Hi everyone,

    I bought the game yesterday and I've started to read it.
    Indeed, it reminds me of the Supers!' spirit but with more details (which is a good addition, according to me).
    The scaling system reminds me of Savage World as well, or The Window also (very good free indie English RPG system. I used it a few times).
    I'm not very good at noticing errors, but in the Combat example (page 57), you used Bayou Bob, then you talk about Haymaker.
    Are they the same characters, or did you keep Haymaker by mistake?
    Anyway, it seems like a good game. I'll try to tell more when I have a better knowledge about the game.
    Last edited by novaexpress; 05-23-2013 at 09:50 AM.
    Sorry for my English, but it's not my primary language.

  14. #44
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    Quote Originally Posted by novaexpress View Post
    Hi everyone,

    I bought the game yesterday and I've started to read it.
    Indeed, it reminds me of the Supers!' spirit but with more details (which is a good addition, according to me).
    The scaling system reminds me of Savage World as well, or The Window also (very good free indie English RPG system. I used it a few times).
    I'm not very good at noticing errors, but in the Combat example (page 57), you used Bayou Bob, then you talk about Haymaker.
    Are they the same characters, or did you keep Haymaker by mistake?
    Anyway, it seems like a good game. I'll try to tell more when I have a better knowledge about the game.
    You spotted the mistake! Haymaker was the original character in the example but he later became a villain so I changed him to Bayou Bob but missed this one!

  15. #45
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    Great!

    Just a question (it's not about the erratum): I think I don't have a good understanding of the skills' specialisations rule.
    What I understood is if you allocate a D6 in a skill, it bumps to D8 and then the player can chose a specialisation.
    But if one allocates a D8, then it bumps to D10 and you can chose two specialisations.
    Does it mean that (in the book example), you would then have Academics at D8 and then two specialisations at D10 each?

    Besides, if one allocates D10 to Academics, does it bump to DD6 and give you three specialisations (with D10 in Academics and DD6 to the three specialisations each)? And so on...

    Another thing: would the Lulu's POD version be in colours?
    Sorry for my English, but it's not my primary language.

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