d20 Future: Pitch Black
Campaign Length: An indefinite number of episodes, each culminating with the heroes reaching their goal again.
Setting: The galaxy abroad
Era: Any
Plot: A prison ship gets lost in light speed and crash-lands on a small jungle planet. The characters must make due until they can signal for help. Many of the ship’s crew and prisoners are dead and the ship is crippled. Eventually the characters make their way to an ancient temple built by a centuries-extinct race. The temple is fraught with perils but in the central chamber the characters each experience the most pure form of bliss that they’ve ever known. Each character is then transported to the place in the universe that they call home. The characters feel an imperative to reconnect and piece together clues in order to track down the temple and once again experience that bliss. When they do find it again they are again sent back and have no knowledge of the planet’s location. The pleasure felt, however, diminishes whenever another person passes through the temple so other survivors (NPCs) seek to kill any competitors.
Themes & Mood: Adventure, ancient mysteries, redemption.
Player Characters: A sector marshal escort and a rogue psion prisoner. Prison guards, pilots, and convicts.
Allies: Other pilgrims from the temple including a theologian studying the phenomenon.
Opposition: Other pilgrims from the temple, crime lords, and other interested parties. A pilgrim who seeks to destroy the temple so that he may be free of its compulsion and finally die.
Story Notes:
Notes: The temple kills the bodies of those it transports and sends their souls home, creating new immortal bodies (they will discover their own bodies when they return). There are other wanderers that are searching for the temple and the temple's original builders still haunt the galaxy, ageless.







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