Originally posted on Wednesday 09-26-2012 02:01 AM at koboldquarterly.com
Gavin’s back ached from pulling the cart up the hill. The cart was stacked high with assorted curious and sundry items. A sign proclaimed that “Gavin’s Traveling Store” was open for business.
“Where were they?” Gavin wondered to himself. “I should have been hit hours ago.”
Gavin sighed. He had underestimated the paranoia of bandits. Here he was, a lone traveling merchant, and they wouldn’t strike. Gods, how he hated the craven bastards.
He leaned against the cart and tried to relieve the pain in his back. Of course, that sign of weakness triggered the bandits to reveal themselves. Shaggy men positioned themselves uphill and downhill of the cart, sealing off any avenue of escape. Gavin smiled wickedly as he reached for a certain latch.
With a thud, a large cask of ale dropped on the ground. On the hill’s uneven surface, it immediately started rolling downward. Attached to the cask was a wineskin, and with each revolution, it ejected an oily liquid in every direction. After a couple of revolutions, a tindertwig was lit, and the oily squirts ignited into great gouts of fire. Screams of pain and fear filled the air. Gavin turned to the men who had stood uphill. As his hands reached for another latch, his smile grew even more wicked.
Momentum is greatly appreciated by trapsmiths. If it moves, it can kill. Heavy boulders are always a favorite dungeon staple, but in a pinch any rounded surface, such as a cask, will do.
The cask is filled with ale, wine, oil, and a will-o’-wisp in a jar. The liquids can be burned and the caged will-o’-wisp spreads fear.
Rolling Fear and Fire Trap ***CR 4
Type mechanical and magical; Perception DC 20; Disable Device DC 20
Trigger touch; Reset none
Effect battering barrel (anyone caught in the barrel’s path must succeed on a DC 15 Reflex save or be struck by it for 3d6 damage); multiple targets
Effect fiery volley (attack +10 touch, 2d4 fire damage); multiple targets (anyone within 10 ft. of the barrel’s path)
Effect barrel of fear (anyone within 20 ft. of the barrel must succeed on a DC 15 Will save or become shaken for 2d4 rounds)
The barrel has a speed of 40 ft. per round. During its move, it can affect all targets in its path and range.
What can Gavin do with a 10-ft. pole, a glass cutter, a parasol, and a leeching kit?
Name four adventuring items and receive a murderous trap in return.
(This post is Product Identity.)