CondorDM's schedule -
Play Times : 10 pm Atlantic, 9 EST start and goes until people get tired. 3 - 4 sessions per week on average, random days.
Skull Horn Society -
Your Joining a world-wide guild(Black Crow Mercenary Guild), fun adventure, interesting interaction, amazing puzzles, a mind field of traps, not just "hit, miss" hack n slash and of course mystery await you.
This is an important rule - (Scheduling issues should not be a problem here)The guilds uses a magical system to bring characters back to a guild branch or sends characters out into the field with a party. Meaning DM can bring players in an out of a session, you only need to show when you are in the mood to play. This means i can take on a large number of players(Basically unlimited) but only DM 6 players per session.
Willing to take new players on who don't know how to play but wanna learn, I have created a walk-through for newbies, i don't have the time to sit with each new person and walk them through the process hence why i made the effort to set something up that will help the new player and veteran player make a character and get into the game. I have cut 75% of the reading you would have to do if you tried to make a character directly out of the 2ed PHB.
I run campaign after campaign, if your level-headed, humble to a point and can bring the effort needed on your end, then you would fit in here. My take on a "Persistent" world(Link to campaign information board - http://advanceddnd2edrevamp.proboard...d=worldhistory ).
Character Creation is very easy.
You will be sent a kit for the game with all needed on openrpg after you go check out the "Skull Horn Society" sub-board, there you will find out campaign/guild information you need to see before going to character creation.
A "Players Hand Book" is not needed, we have our own PHB for the "Skull Horn Society".
Audio Introduction - http://www.youtube.com/watch?v=h4ZjpT_t60c
Read More At - http://advanceddnd2edrevamp.proboards.com