The Praetorians
Our heroes, a group who have become close allies and have decided that it's time for a new force for good to rise up in San Alvario. Descriptions from the players themselves.
Aleksander Grodus a.k.a Legion
Aleksander plain clothes –
Legion –
Origin -
born to an evil warlord king in another dimension, i was raised to be his heir.
embracing my training at a young age i strove to impress my father.
he however was always disappointed with my overall good nature. he thought me weak and unfitting to take his place.
as a young adult he had me accompany him on a conquest of a rival kingdom.
in an attempt to change my spirit and force me to "grow up" he ordered me to slay some innocents.
i couldnt bring myself to do it and refused.
in a fit of rage i was banished to earth along with my personal goblin attendants and bodyguards. my father thought i had corrupted all those close to me and deemed them all as useless as i.
i slummed it a for a while on the streets and beaches of california and acclimated myself to my new surroundings. i adopted the human name of Aleksader Grodus and tried to fit in.
luckily, my cohorts are quite well adapted to surviving and it wasnt long before we were doing quite well by normal human standards.
one day i had a stroke of genius and decided to start making horror movies. i soon gathered quite the cult following amongst B movie aficionados who loved my unbelievably realistic looking monsters!
appreciating my good fortunes i decided to do more with my life on this new strange world than make cheap entertainment.
i donned my native armor and set out to the streets to fight for the weak and defend the helpless against murderers and tyrants like my father.
the difference in atmosphere from my home dimension to earths resulted in enhanced speed, strength, and senses.
i also retained some of my inherent teleporting abilities that belonged to my race.
hopefully as time passes ill be able to strengthen my ability and regain some of my lost powers.
unfortunately the appearance of my friends and i terrify the general public and the media has portrayed me as some kind of villain. they have named me "legion" because the humans think my horde of goblins to be some kind of demons.
so now my minions stay in hiding and i only summon them in times of need, but ive kept the name and am now trying to prove my - OUR worth.
the irony - in my home world i was thought to be too GOOD. here im thought to be EVIL.
Stats -
RESISTANCES---
composure - 2d, fortitude - 2d, reaction - 3d, will - 2d
APTITIUDES---
athleticism - 2d
fighting - 2d
presence - 2d
all others - 1d
POWERS---
summoning - 4d
armor - 2d +1d complication (device - actual suit of armor)
super leap - 1d
super speed - 1d (running)
super strength - 1d
super senses - 1d (distant vision - 1d, heightened scent - 1d)
regeneration - 1d
teleportation - 1d
ADS---
companion x2 - Stitch and Stink
hideout - pocket dimension i found where my goblins and i can lay low
DISADS---
disreputable - public fears and misunderstands my "hero side"
outsider - havent been on this dimension/planet very long. this new world still confuses me at times.
-- companions --
[2d resistance/4d powers/1d aptitude]
---- Stitch ----
composure - 1d, fortitude - 2d, reaction - 2d, will - 1d
medical - 2d
all others - 1d
healing - 2d
paralysis - 2d
---- Stink ----
composure - 1d, fortitude - 2d, reaction - 2d, will - 1d
fighting - 2d
all others - 1d
armor - 2d
power steal - 2d
Detective Caiphas Cross a.k.a. Templar
Templar –
Origin -
Caiphas was raised by his grandfather, Solomon Cross, who constantly regailed him with heroic legends of knightly valor. These tales encompassed many cultures and warrior traditions, but above all he told tales of medieval knights like the historic Templars, St. George, and even the classic Arthurian legends. Caiphas always thirsted for more knowledge of such brave and noble warriors, but when he pressed his grandfather for more, the elder man said:
"I can't just tell you EVERYTHING, boy. Some things a man must discover for himself. Your name does mean 'seeker', after all. Names have far more power than you might think, but that's not important right now..."
Whether he was inspired by the stories, or was just naturally protective, Caiphas has always been willing to risk his life for others. At the age of 12, he nearly drowned saving the life of a friend. During his term in the Marines, he shielded his squadmates from an accidental activation of a demolition charge. Later on as a patrolman, he covered a child from gang crossfire. All three times he was clinically dead, yet recovered. (Although the last incident has given him a permanent limp, and is a source of immense pain on a daily basis.)
When Solomon passed away, he left to Caiphas his medallion of a red cross, a cryptic letter, and a plane ticket to England. Through a series of events too long to detail here, he puzzled his way across Europe until he discovered that his grandfather was Grand Master of a secret society called The Order, and they had a special purpose for him.
They had been waiting for someone who they called the Thrice Martyred, who would join The Order and accept both a powerful gift and a solemn duty. He accepted. An ancient ritual was performed involving the Medallion of Saint George (left by Solomon) and The Holy Grail (found by the real King Arthur, and more ancient than anyone can guess). This ritual imbued Caiphas' very soul with the Mantle of Martyrdom, which manifests as an armor (appropriate to the bearer) with powers meant to protect the weak and innocent.
So in times of need, Detective Cross can activate the Mantle to become Templar, defender of the innocent and seeker of justice.
Stats -
Resistances:
Composure 3d
Reaction 2d
Fortitude 2d
Will 3d
Aptitudes:
Shooting 2d
Investigation 2d
Presence 2d
All Others 1d
Powers: (Most powers require the Amulet of St. George to focus, noted by complication. Healing power only heals others and hurts myself. Regen is only natural manifestation of the Mantle.)
3d armor + 1d tough defence + 1d complication device(artifact)
3d strength + 1d complication device(artifact)
2d flight + 1d complication device(artifact)
1d healing + 1d complication debilitating(fortitude) + 1d complication circumstance (only heal others)
1d regen
Ads:
Allies- The Order (Secret society protecting the world from great evils. Covertly founded such organizations as the Templars and the Red Cross, among many other things.)
Disads:
Enemies- Cult of the Dragon (Seek to resurrect/summon the dragons defeated long ago by Saint George and The Order.)
Maximillian Edward Grant a.k.a. Magus
Maximillian Edward Grant plain clothes –
Magus –
Origin -
Maximillion Edward Grant, the third of that name in his family’s long history, was an average teenager in the New England area. Well, as average as an emotionally scarred, orphaned bookworm with a trust fund can be at thirteen. His parents had died five years earlier, and he still hadn't managed to make peace with it. He’d read through almost everything in his small local library, and had ducked in one afternoon seeking to avoid some bullies and find something new to read, when he came across a dusty tome in the reference section that he knew had not been there before. The spine had no title, the binding was leather, and the pages were so aged as to be fragile. When he’d taken it to the Librarian, she’d noted a lack of bar code on it, but stamped a card and sent him on his way with the book, knowing he’d be back.
What he’d found had catapulted Max into a new world completely, for the book was the repository of all the knowledge and power of a long line of Wizards, passed through the generations by some power beyond understanding and presenting itself to those who could master the art held within. And master it he did. He studied that power for years, surprised as the book ‘evolved’ from leather tome to desktop computer to PDA, avoiding drawing attention while mastering the secrets of the arcane, until at last he could risk stepping into the light as Magus! Now, with the considerable funds left to him, he is a freelance occult investigator who sometimes contracts for the police in more ‘bizarre’ cases. Ever with him though is the tome from which he draws his most potent powers, the Grimoire of the Magus concealing itself in the form of a common Courier tablet.
Stats -
Resistances:
Composure: 2D
Fortitude: 1D
Reaction: 2D
Will: 3D
Aptitudes:
Occultism: 3D
Academia: 2D
Investigation: 1D + 1D Complication (Circumstance - Occult Investigations)
All Others: 1D
Powers: (Extra 1D from Resistances)
Wizardry: 5D (Cost - 9D)
Armour: 1D + 1D Complication (Device - Cowl/Cape)
Flight: 1D + 1D Complication (Device - Cowl/Cape)
Energy Control: 2D (Arcane Energy) + 1D Complication (Device - Ring)
Advantages:
Hideout - Grant Manor, a modest mansion in the heart of town!
Wealthy - Trust fund orphan
Disadvantages:
Phobia - Fire (parents died in a fire at the summer home, which he barely survived)
Secret - He caused the fire that killed his parents, playing with fireworks
(He's also a borderline alchoholic, and smokes all the time, which is usually good for a laugh for anyone who knows how finicky he is about fire in the first place to see him nervously lighting a cigarette or cigar.)
Oh, and a Courier is a tablet that never existed in the real world. Slightly smaller than an iPad so could fit in the pocket, but it unfolds like a book.
The Courier he uses –
Grant Manor –
Freyr a.k.a. Frazier Njordsen
Origin -
Mistaken for a Norse God, Freyj is just another superhero but plays up his godhood with the people for the fame and fortune that come with it. He runs a bar, Alfheim, the de facto headquarters of the Praetorians and popular night spot for San Alvario citizens. His steed is a large motorcycle with a ram's head that he rides more for style and liesure than out of any need due to his Super Speed.
Stats -
RESISTANCES---
composure - 2d, fortitude - 3d, reaction - 2d, will - 2d
APTITIUDES---
fighting - 3d
presence - 2d
all others - 1d
POWERS---
Elemental Form (Ice) 3d
Elemental Control (Ice) 3d
Super Strength 3d
Super Speed 3d
ADS---
Dumb Luck
DISADS---
Outsider
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