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  Click here to go to the first special guest post in this thread.   Thread: [Supers!] Liberty Force pbp, OoC Questions, Concerns, Comments

  1. #61
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    Well I decided to let Pyrebird act for three reasons:

    1) Had he invoked an offensive power I'd have allowed him to attack the same round with it. Since he invoked a movement power, he can move the same round with it (which he did) but still has his action to take (which must be something non-flight or wizardry related).

    2) If it works better conceptually for everyone, he could've invoked the flight power the round before everyone went charging out the door; I'm sure there was some thought given on the character's parts as to prepping for the coming battle.

    3) On a pbp game, the need to move the action along at a reasonable pace urges me to not have players spend a round not doing anything meaningful

    So do something dang it!

  2. #62
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    Just wanted to check that I was being consistent with what I'd said about using Wizardry when we started the game:

    2) You can activate and use a power with Wizardry the same round, though only one power activated per round. So if you can use two powers at a time, it would take two rounds to activate them both.
    So yep, Pyrebird can go do something sir.

  3. #63
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    Just wanted to take a moment to say thanks, you guys have made a fast paced and enjoyable pbp game! I really like to see how you all describe your actions. God willing we'll get through Scene 2 before the baby's here! (doubt it but we'll see)

  4. #64
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    Hey Dustland,

    Before I make Andromeda's move, are any of the targets within leaping distance for her, or does she need to use her skycycle to reach her targets this round?

    All the best,

    Dragonfly
    Dragonfly
    Check out The Freedom Ring ...
    A superhero gaming supplement authored by yours truly and published by The Guys Ink.
    Purchase the SUPERS! version HERE!
    Purchase the BASH! version HERE!

  5. #65
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    You can leap to any target you like!

  6. #66
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    I get a defense against the copperhead flying into me, right? I don't have my book handy, so I wanted to make sure
    The Soultaker Studios Blog: http://soultakerstudios.blogspot.com/

  7. #67
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    Sorry, I forgot about O'Conner's attack against Glare. Yes, Glare will have to defend against her assault (19).

  8. #68
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    Ok, just wanted to make sure
    The Soultaker Studios Blog: http://soultakerstudios.blogspot.com/

  9. #69
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    Hey Urbwar, the gun crew got knocked out by Dragster, that was Mooks #2. Sorry for the confusion. Feel free to change your post, there's still Mooks #1 (2d), Leader (1d), and O'Conner (Armored Irish Lass).

  10. #70
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    Ok, I'll change the attack to a blase on O'conner then
    The Soultaker Studios Blog: http://soultakerstudios.blogspot.com/

  11. #71
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    4 attacks.....yow......not too bad on the defensive rolls though, avoided 2 of the 4 and the 2 that succeeded only each did 1D of damage. I am definitely glad I put Regeneration 2D on his fiery butt! (well, and the rest of him as well...)

  12. #72
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    I put Regeneration 2D on his fiery butt
    Weirdest complication ever

  13. #73
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    Oh yeah, I never did specify but I will take 1D to Fort and 1D to Reflex.

    Also, don't forget he is mute.....no vocal cords at all....so he can't cry out....heh.
    Last edited by Xhaosdaemon; 09-12-2012 at 07:47 PM.

  14. #74
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    Doh!

  15. #75
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    Finally! A good roll!
    Dragonfly
    Check out The Freedom Ring ...
    A superhero gaming supplement authored by yours truly and published by The Guys Ink.
    Purchase the SUPERS! version HERE!
    Purchase the BASH! version HERE!

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