Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistorybit in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistory in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistorybit in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistory in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistorybit in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistory in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistorybit in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistory in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistorybit in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistory in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistorybit in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistory in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistorybit in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistory in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistorybit in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistory in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistorybit in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistory in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistorybit in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistory in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistorybit in ..../includes/functions.php on line 4591

Warning: fetch_template() calls should be replaced by the vB_Template class. Template name: pnpg_dicehistory in ..../includes/functions.php on line 4591
[Supers!] Liberty Force pbp, IC - Page 7
Recent Chat Activity (Main Lobby)
Join Chat

Loading Chat Log...

Prefer not to see ads? Become a Community Supporter.
Page 7 of 9 FirstFirst ... 3456789 LastLast
Results 91 to 105 of 123

  Click here to go to the first special guest post in this thread.   Thread: [Supers!] Liberty Force pbp, IC

  1. #91
    Join Date
    May 2010
    Location
    Nashua
    Posts
    69
    Downloads
    1
    Uploads
    2
    Prefer not to see ads?
    Become a Community Supporter.
    Not knowing what the armored being is planning Pyrebird is more immediately concerned with the heavy machine gun that has opened up on his companions. He concentrates for a moment and the machine gun begins to get very hot.

    * Elemental Control 5D (Fire) to superheat the heavy machine gun to render it inoperative *

    Dice Result History - [Hide]
    09-04-2012 06:30 PM
    Elemental Control 5D (Fire) to superheat the heavy machine gun to render it inoperative: 5d6 (3,4,6,4,3 = 20)

  2. #92
    Join Date
    Apr 2010
    Location
    Gresham
    Posts
    226
    Downloads
    0
    Uploads
    0
    Glare takes the first hit on his armored suit, but tries to avoid the second by flying out of the way...

    * Armor Defense *


    * Flying Dodge *

    Dice Result History - [Hide]
    09-04-2012 06:59 PM
    Armor Defense : 3d6 (2,6,1 = 9)
    Flying Dodge : 2d6 (1,4 = 5)
    The Soultaker Studios Blog: http://soultakerstudios.blogspot.com/

  3. #93
    Join Date
    Nov 2011
    Location
    Kyle
    Posts
    278
    Downloads
    0
    Uploads
    0
    Large caliber rounds fill the sky around Glare, but he's able to (barely) dodge the concentrated fire!

    * Mooks #2 feel the heat! *

    Dice Result History - [Hide]
    09-05-2012 05:27 PM
    Mooks #2 feel the heat!: 3d6 (3,6,6 = 15)

  4. #94
    Join Date
    Nov 2011
    Location
    Kyle
    Posts
    278
    Downloads
    0
    Uploads
    0
    Using the heat from the gun, Pyrebird intensifies it to a staggering level, causing a few of the Copperhead goons to succumb to the extreme temperature around the gun!

    Copperhead Mooks #2 take 1d damage, 2d remaining.

    The Copperhead Leader, seeing his big gun is in danger, directs the first group of Mooks to open fire on Pyrebird, while adding his own AK-47 to the assualt!

    Pyrebird is attacked twice! Can't modify Sopperhead Leader's roll, please just defend against the first two dice (should've been 2d6).
    * Copperhead Mooks #1 *

    * Copperhead Leader *


    "Die you capitalist scum!" screams the armored super in an Irish accent as she covers the distance quickly and rockets into Glare, using her suit as a battering ram. Her eyes almost seem to turn as red as her hair in her rage!
    * O'Conner flies into Glare *


    Andromeda's next! Plenty of targets.
    Last edited by Dustland; 09-05-2012 at 05:59 PM.

    Dice Result History - [Hide]
    09-05-2012 05:37 PM
    Copperhead Mooks #1: 2d6 (3,5 = 8)
    Copperhead Leader: 3d6 (2,5,3 = 10)

  5. #95
    Join Date
    Nov 2011
    Location
    Kyle
    Posts
    278
    Downloads
    0
    Uploads
    0
    Hmm, O'Conner's attack not posting, try this again...
    * O'Conner flies into Glare *

    Dice Result History - [Hide]
    09-05-2012 05:38 PM
    O'Conner flies into Glare: 4d6 (5,6,6,2 = 19)

  6. #96
    Join Date
    May 2010
    Location
    Nashua
    Posts
    69
    Downloads
    1
    Uploads
    2
    Pyrebird uses his advanced mind to calculate the trajectory of the shots from the group of Copperheads, moving just enough for them to miss him. Seeing the leader also drawing a bead on him he bursts into flame, hoping to melt the incoming burst from the leader's AK-47.

    * Super Brain 3D vs. shots from Mook Group #1 *

    * Elemental Form (Fire) 3D vs. Copperhead Leader *

    Dice Result History - [Hide]
    09-05-2012 06:20 PM
    Super Brain 3D vs. shots from Mook Group #1: 3d6 (6,6,6 = 18)
    Elemental Form (Fire) 3D vs. Copperhead Leader: 3d6 (4,3,2 = 9)

  7. #97
    Join Date
    Nov 2011
    Location
    Kyle
    Posts
    278
    Downloads
    0
    Uploads
    0
    Pyrebird anticipates the intial volley, moving just enough to avoid the lethal barrage. He then bursts into living flame, causing the next burst of bullets to vaporize before it can hit his form!

    Andromeda is next, finishing up Round 1!

  8. #98
    Join Date
    Jul 2010
    Posts
    346
    Downloads
    0
    Uploads
    0
    Andromeda runs across the field of battle, activating her Silver Knight Sabre as she closes. Her eyes narrow when she spots the armored foe rocketing towards the docks. Without missing a step, she corrects her trajectory to intercept the Irish patriot. Bounding up several stacked metal crates to gain altitude, leaps into the air and executes a perfect somersault to increase her forward momentum. Coming out of her forward spin, she sees her target below her, a split second after slamming into Glare. As she drops past her metal-clad opponent, Andromeda morphs her weapon's blade into an energy lasso and attempts to ensnare the enraged villain by the torso. The aim is to drop to the ground and send the villain crashing into the docks below.

    * Attempt to ensnare Armored Super with a Silver Knight Lasso *

    Dice Result History - [Hide]
    09-08-2012 12:59 PM
    Attempt to ensnare Armored Super with a Silver Knight Lasso : 5d6 (2,5,6,3,1 = 17)
    Dragonfly
    Check out The Freedom Ring ...
    A superhero gaming supplement authored by yours truly and published by The Guys Ink.
    Purchase the SUPERS! version HERE!
    Purchase the BASH! version HERE!

  9. #99
    Join Date
    Apr 2010
    Location
    Gresham
    Posts
    226
    Downloads
    0
    Uploads
    0
    Seeing O'Conner fly towards him, Glare creates a field of solid light around his armor, in order to cause her to bounce off him...

    * Create light field around armor *

    Dice Result History - [Hide]
    09-08-2012 03:42 PM
    Create light field around armor : 4d6 (5,4,1,5 = 15)
    The Soultaker Studios Blog: http://soultakerstudios.blogspot.com/

  10. #100
    Join Date
    Nov 2011
    Location
    Kyle
    Posts
    278
    Downloads
    0
    Uploads
    0
    O'Conner slams her shoulder into Glare's armored form with a solid "thud", illiciting a grimace of pain from the hero.
    Glare takes 1d damage.

    O'Conner recovers from the crash just in time to see Andromeda leap into the air, tossing the Super Lasso at her. For a moment it looks as though she'll allow her armor to absorb the attack, but realizing her mistake, O'Conner dives out of the way!
    * O'Conner uses her quick reflexes to dodge the lasso *

    Dice Result History - [Hide]
    09-09-2012 08:56 AM
    O'Conner uses her quick reflexes to dodge the lasso: 3d6 (5,6,6 = 17)

  11. #101
    Join Date
    Nov 2011
    Location
    Kyle
    Posts
    278
    Downloads
    0
    Uploads
    0
    Andromeda is faster, entangling one of O'Conner's arms. Her face flushes red as she struggles with the offending strand...

    O'Conner takes 1d damage to Composure and Reaction.

    End of Round 1!

    Scene 2, Round 1!
    1) Dragster
    2) Glare
    3) Copperhead Mooks #2 (Heavy Machine Gun) [2d remaining]
    4) Pyrebird
    5) Copperhead Leader [2d remaining], Copperhead Mooks #1 [2d remaining], O'Conner [1d Reac/Comp dmg]
    6) Andromeda

    Dragster's up!

  12. #102
    Join Date
    Jul 2009
    Location
    Glevum
    Posts
    490
    Downloads
    7
    Uploads
    3
    Skidding to a near halt, Dragster surveys the scene and decides the machine gun could pose a problem but also needs to finish the leader (since he said he would). Using his last comp die to get an "area affect" boost, he'll hit both the leader and machine gunners with a wave of sound energy

    *(See below for roll)
    Last edited by Simon W; 09-09-2012 at 12:35 PM.

  13. #103
    Join Date
    Jul 2009
    Location
    Glevum
    Posts
    490
    Downloads
    7
    Uploads
    3
    * Dragster's Sound Wave *

    Dice Result History - [Hide]
    09-09-2012 12:34 PM
    Dragster's Sound Wave : 4d6 (3,1,6,5 = 15)

  14. #104
    Join Date
    Nov 2011
    Location
    Kyle
    Posts
    278
    Downloads
    0
    Uploads
    0
    * Copperhead Mooks #2 resist Dragster's sonic attack *

    * Copperhead Leader resists Dragster's sonic attack *

    Dice Result History - [Hide]
    09-09-2012 03:58 PM
    Copperhead Mooks #2 resist Dragster's sonic attack: 2d6 (1,5 = 6)
    Copperhead Leader resists Dragster's sonic attack: 2d6 (4,5 = 9)

  15. #105
    Join Date
    Nov 2011
    Location
    Kyle
    Posts
    278
    Downloads
    0
    Uploads
    0
    Dragster blurs into motion, moving faster than any of his Liberty Force teammates have seen him move before. Suddenly the sound of a sonic boom rocks the smuggler's boat, blowing the remaining gun crew completely off the deck and into the dark waters of the harbor (Mooks #2 take 2d damage, 0d remaining), while the apparent leader of the group slams into the low rail but doesn't fall into the water. He is slow to get to his feet, but he's still in the fight! (Leader takes 1d damage, 1d remaining).

    Sweet move!

    Glare's up, and please let us know how he took his 1d of damage (ie Fort, React, or Comp)!

Page 7 of 9 FirstFirst ... 3456789 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •