Glare takes the first hit on his armored suit, but tries to avoid the second by flying out of the way...
* Armor Defense *
* Flying Dodge *
Not knowing what the armored being is planning Pyrebird is more immediately concerned with the heavy machine gun that has opened up on his companions. He concentrates for a moment and the machine gun begins to get very hot.
* Elemental Control 5D (Fire) to superheat the heavy machine gun to render it inoperative *
Glare takes the first hit on his armored suit, but tries to avoid the second by flying out of the way...
* Armor Defense *
* Flying Dodge *
The Soultaker Studios Blog: http://soultakerstudios.blogspot.com/
Large caliber rounds fill the sky around Glare, but he's able to (barely) dodge the concentrated fire!
* Mooks #2 feel the heat! *
Using the heat from the gun, Pyrebird intensifies it to a staggering level, causing a few of the Copperhead goons to succumb to the extreme temperature around the gun!
Copperhead Mooks #2 take 1d damage, 2d remaining.
The Copperhead Leader, seeing his big gun is in danger, directs the first group of Mooks to open fire on Pyrebird, while adding his own AK-47 to the assualt!
Pyrebird is attacked twice! Can't modify Sopperhead Leader's roll, please just defend against the first two dice (should've been 2d6).
* Copperhead Mooks #1 *
* Copperhead Leader *
"Die you capitalist scum!" screams the armored super in an Irish accent as she covers the distance quickly and rockets into Glare, using her suit as a battering ram. Her eyes almost seem to turn as red as her hair in her rage!
* O'Conner flies into Glare *
Andromeda's next! Plenty of targets.
Last edited by Dustland; 09-05-2012 at 05:59 PM.
Hmm, O'Conner's attack not posting, try this again...
* O'Conner flies into Glare *
Pyrebird uses his advanced mind to calculate the trajectory of the shots from the group of Copperheads, moving just enough for them to miss him. Seeing the leader also drawing a bead on him he bursts into flame, hoping to melt the incoming burst from the leader's AK-47.
* Super Brain 3D vs. shots from Mook Group #1 *
* Elemental Form (Fire) 3D vs. Copperhead Leader *
Pyrebird anticipates the intial volley, moving just enough to avoid the lethal barrage. He then bursts into living flame, causing the next burst of bullets to vaporize before it can hit his form!
Andromeda is next, finishing up Round 1!
Andromeda runs across the field of battle, activating her Silver Knight Sabre as she closes. Her eyes narrow when she spots the armored foe rocketing towards the docks. Without missing a step, she corrects her trajectory to intercept the Irish patriot. Bounding up several stacked metal crates to gain altitude, leaps into the air and executes a perfect somersault to increase her forward momentum. Coming out of her forward spin, she sees her target below her, a split second after slamming into Glare. As she drops past her metal-clad opponent, Andromeda morphs her weapon's blade into an energy lasso and attempts to ensnare the enraged villain by the torso. The aim is to drop to the ground and send the villain crashing into the docks below.
* Attempt to ensnare Armored Super with a Silver Knight Lasso *
Seeing O'Conner fly towards him, Glare creates a field of solid light around his armor, in order to cause her to bounce off him...
* Create light field around armor *
The Soultaker Studios Blog: http://soultakerstudios.blogspot.com/
O'Conner slams her shoulder into Glare's armored form with a solid "thud", illiciting a grimace of pain from the hero.
Glare takes 1d damage.
O'Conner recovers from the crash just in time to see Andromeda leap into the air, tossing the Super Lasso at her. For a moment it looks as though she'll allow her armor to absorb the attack, but realizing her mistake, O'Conner dives out of the way!
* O'Conner uses her quick reflexes to dodge the lasso *
Andromeda is faster, entangling one of O'Conner's arms. Her face flushes red as she struggles with the offending strand...
O'Conner takes 1d damage to Composure and Reaction.
End of Round 1!
Scene 2, Round 1!
1) Dragster
2) Glare
3) Copperhead Mooks #2 (Heavy Machine Gun) [2d remaining]
4) Pyrebird
5) Copperhead Leader [2d remaining], Copperhead Mooks #1 [2d remaining], O'Conner [1d Reac/Comp dmg]
6) Andromeda
Dragster's up!
Skidding to a near halt, Dragster surveys the scene and decides the machine gun could pose a problem but also needs to finish the leader (since he said he would). Using his last comp die to get an "area affect" boost, he'll hit both the leader and machine gunners with a wave of sound energy
*(See below for roll)
Last edited by Simon W; 09-09-2012 at 12:35 PM.
Simon W
Beyond Belief Games
* Copperhead Mooks #2 resist Dragster's sonic attack *
* Copperhead Leader resists Dragster's sonic attack *
Dragster blurs into motion, moving faster than any of his Liberty Force teammates have seen him move before. Suddenly the sound of a sonic boom rocks the smuggler's boat, blowing the remaining gun crew completely off the deck and into the dark waters of the harbor (Mooks #2 take 2d damage, 0d remaining), while the apparent leader of the group slams into the low rail but doesn't fall into the water. He is slow to get to his feet, but he's still in the fight! (Leader takes 1d damage, 1d remaining).
Sweet move!
Glare's up, and please let us know how he took his 1d of damage (ie Fort, React, or Comp)!
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