Here is another one, he's not psychotic works on the same mission but this guys ends up being an ally for most battles.
Trey D. Wilson
Human, Male CR 11, AL CN;
Ranger 2/Ninja 9
HD 9d6+2d8; HP: 45
Init +4;
Spd 30 ft;
AC 10+4+3+1+1+5 (24) Flatfooted (15) Touch (20);
BAB +8/3;
Full Attack: +11/ +11/ +6/ +6 (1d6+possible Sudden Strike 5d6, Inflict Critical Wounds 3d8+5)
Standard: +11/ +11/ +6 (1d6+possible Sudden Strike 5d6, Inflict Critical Wounds 3d8+5)
SV Fort +6, Ref +9, Will +3;
Str 10(+0), Dex 18(+4), Con 10(+0), Int 10(+0), Wis 20(+5), Cha 18(+4).
Skills and Feats:
Balance 5+4 (9), Bluff 14+4 (18), Disguise +14+4+2+10 (34), Hide +14+4 (18), Jump +2 (2), Move Silently +14+4 (18) , Spot +14+5 (19), Tumble14+4+2+2 (22), Use Rope +2+4(6).
Sudden Strike 5d6, Ki Power (14 pts), Ki AC Bonus, Favored Enemy (Human), Track, Wild Empathy, Combat Style (2 Weapon), Trap Finding, Ghost Step, Poison Use, Great Leap, Acrobatics, Ki Dodge, Speed Climb, Ghost Strike, Improved Poison, Acrobatic Strike, Tumbling Feint, Weapon Finesse, Combat Expertise, Improved Feint, Improved Two-Weapon Fighting.
Equipment:
Hat of Disguise, Bracers of Armor +3, Gloves of Dex +4, Incandescent Blue Ion Stone, Cloak of Charisma +2, Handy Haversack, (2) +1 Short Swords of Spell Storing (Inflict Serious Wounds), Ring of Protection +1, Amulet of Natural Armor +1.
Standard Combat Routine:
Use Ghost Step to close with the enemy and use a Full Attack against their Flat Footed, use Improved Feint to continue to force them to be dex denied. If needing to move through combat use Tumbling Feint and Acrobatic Strike and use Ki Dodge to grant concealment.



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