Recent Chat Activity (Main Lobby)
Join Chat

Loading Chat Log...

Prefer not to see ads? Become a Community Supporter.
Results 1 to 4 of 4

Thread: Is the Monster Manuel really needed?

  1. #1
    Join Date
    Feb 2012
    Posts
    4
    Downloads
    0
    Uploads
    0

    Question Is the Monster Manuel really needed?

    Prefer not to see ads?
    Become a Community Supporter.
    Hello all,

    I have very recently gotten my first DND book and I only was able to get the player's hand book ( for 2nd Ad&d revised) and was wondering, are the other books really needed?

  2. #2
    Join Date
    Jul 2008
    Location
    Phoenix
    Posts
    748
    Blog Entries
    1
    Downloads
    8
    Uploads
    0
    It's been a while since I've looked at 2nd Ed but:

    - the Dungeon Master's Guide is needed, because the Player's Handbook doesn't contain all the gameplay rules/mechanics.

    - the Monster Manual (Monstrous?) is not needed, because you can use the rules in the first two books to make your own monsters. However, the Monster Manual will save you tremendous amounts of time of making your own monsters.
    Powered by: Modos RPG, version 1.21
    http://www.enworld.org/forum/rpgdown...ownloadid=1087

  3. #3
    Join Date
    Sep 2006
    Location
    Richardson
    Age
    48
    Posts
    1,285
    Blog Entries
    30
    Downloads
    0
    Uploads
    0
    Earlier editions of D&D would especially benefit from a "monster construction kit" more than a Monster Manual. The Referee's manual for Lamentations of the Flame Princess -- and the author's latest video (NSFW) -- argues that a standard list of monsters takes the mystery and surprise out of confronting something unnatural. "Oh a skeleton, ho hum; melee weapons only because arrows pass right through. Oh, a Type V demon; avoid its six swords and coils." While LotFP tends toward low-magic grim worlds, unknown or little-known monsters keeps a high-magic world from becoming stale or cramped. All or nearly all of the writers in "Appendix N" made stuff up as they went along, and DMs should be able to do so too.
    Last edited by fmitchell; 04-30-2012 at 05:42 AM.
    "On two occasions I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
    - Charles Babbage (1791 - 1871)

  4. #4
    Join Date
    Jan 2007
    Location
    Sylmar
    Posts
    1,017
    Blog Entries
    44
    Downloads
    1
    Uploads
    0
    I believed for 2nd edition, you only need the players handbook as it has all of the information regarding combat, movement, etc. In regards to monsters, the mechanics for monsters in 2nd edition is different from player characters. However, nothing is preventing you from using class level on your foes instead of the monster mechanics. (i.e they could be fighting 1st level thieves) or use the mechanics to create your monsters (i.e a Medusa gaze works like a flesh to stone spell). The one thing you won't have is how XP is calculated for the monsters, as that is located in the Dungeon Masters Guide but could always create your own or find some reference to it elsewhere.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •