I followed your link, and didn't see a document for magic. So I looked in the Core Rules, and didn't see a magic chapter.
But your magic system sounds cool. The reason I'm wary is because damage-causing spells are pretty easy to build a graduated-system for, and mind affecting spells can be built on an attacker-to-target basis, but there are lots of spell types that don't fall into those categories (like Animate Plants, or Locate Object), which means you'll need tables. More tables equals slower gameplay.