Wow! That sounds like such a fun game. New Vesuvius is a funny name of a city though.
Gods by Night is an Aberrant (Storyteller System) campaign set in the year 2022. The setting is similar to the default Aberrant setting. The main difference is the public's reaction to novas. In this campaign, novas never got the foothold they needed to acquire mass public approval; in fact, some things went very wrong for them. The result is that novas are widely discriminated against.
For example, a nova might be a U.S. citizen and be publicly known as a nova. However, employers could discriminate against him for job qualifications, the government keeps a sharp eye on him, and the public assumes he is crazy or dangerous until proven otherwise. This doesn't stop him from becoming a mercenary or a business executive, but any hope of a quiet, private life that other citizens lead is dashed.
Because of that difference, many novas choose to keep their powers secret. The PCs of this campaign are such novas. They have chosen to become vigilantes to protect their city, New Vesuvius, while trying to maintain their normal lives in secret.
Unfamiliar with Aberrant? It’s like World of Darkness meets Dark Knight, Watchmen, or X-Men. Imagine if, today, people began spontaneously developing super powers; anything from super strength to mind control. What would people do with those powers? How would the public react? Some people might use those powers for street-level heroics. Others might become mercenaries, lead cults, head corporations, explore outer space, or become media stars. Baselines (normal humans) admire, envy, fear, and hate novas (people with superpowers, including the player characters). In my campaign, your characters are vigilantes in such a world, trying to do the responsible thing while maintaining normal lives in secret. You can read more about Aberrant here.
Wow! That sounds like such a fun game. New Vesuvius is a funny name of a city though.
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