A player-based approach to speeding combat is more difficult to implement, but perhaps less pressure-intensive, as long as you don't let the need for keeping to the deadline get the better of you. To that end, I am willing to discuss and brainstorm tactics to increase the likelihood of completing a round within the posting period. One idea I have is to recommend that everyone check the site once a day, if possible. The actual posting requirements are unchanged: only twice a week, but a daily check should suffice when there is a need to answer questions.
Also, it might be possible for me to ask questions at the end of the players' posting period, taking answers during my posting period, and preparing the combat round by the end of my posting period. This might be biting off more than we can chew, though, since it effectively doubles everyone's posting commitments. It's definitely something that we should test out first, before committing to it.
I have not heard back from Farcaster. In terms of the site's overall functionality, I do not have any higher standing than the rest of you. Perhaps if a number of us posted followups to the discussion, we might raise awareness of the issue. In my case, since I do not use the notification system, I feel that I might be at a disadvantage when describing the issue.
It is possible to push or slide #1 through the window, but he will get a saving throw against the effect.
I will consider, but am not particularly willing, to move to another site. I think one of two conditions would have to be satisfied, first. Since I have generally made it a policy to avoid requiring any kind of registration on the part of the players beyond the use of this site, and nearly all sites require some kind of registration, I wouldn't change sites unless there was unanimous consensus among the players to do so. The other condition would be if the environment here causes play to become unsustainable. There are many aspects of play here that are buggy, inconvenient, or sub-optimal, but none, in my opinion, make play intolerable. Also, my suspicion is that this would be true for any other site, so the question becomes one of whether the advantages would outweigh the disadvantages of both the site itself, and the move to the site.
Since Noxias has shut the northern door, he has neither line of sight nor line of effect into the northern room. He would have to spend a minor action to open that door again, first.
For Yrisz's second move action, did you mean W when you wrote E? In terms of opportunity attacks, #1 threatens the square northwest of him, but not the one due north of him. It does look like Yrisz's second move would, whether going west or east, invite an opportunity attack, since she'll be leaving the threatened square northwest of #1. Assuming you meant west, the following move would not allow an opportunity attack: NE (cost 2), NW (cost 2), SW (cost 2), and 2xS. As the total cost of that move is 8, it would have to take more than one move action, probably spread across more than one turn.



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