I'm starting to wonder if I'm missing important posts from you. This is my record for purchases from Acqua Alta OOC Post #299. The only item I've got recorded going to Zephyr is the pair of Acrobat Boots, which have strong enough magic that they don't require a healing surge to stay enchanted.
This is what I found for Zephyr's Round 1 actions:If I missed a readied action in some other post, it's not too late to adjust Round 1. However, I intend to finalize Round 1 and post the Round 2 summary this Sunday. Also, will Zephyr still cast Acid Orb if his target has cover or superior cover?Purchased
- 1 quiver of crossbow bolts (20 total) for 1 ducat to Rogur
- 2 bags of sling bullets (40 total) for 2 ducats to Rogur
- Wooden broach for 10 ducats to Yrisz
- Wine Raisin for 15 ducats to Rogur
- 2 Gray Rain Cloaks for 40 ducats to Rogur and Yrisz
- Everburning torch for 50 ducats to Yrisz
- Acrobat Boots for 520 ducats to Zephyr
This reminds me that my default assumption is going to be that no PC will willingly enter a square adjacent to the Flaming Sphere, even if their posted actions would normally place them there. If anyone wishes me to make an exception for their character, please let me know.
Speaking of the Flaming Sphere, after reading the relevant sections of the rules (and their updates), I think this is how I'm going to handle it:
- The sphere cannot be attacked or physically affected, as per the updated Conjuration rules.
- Unlike most conjurations, the sphere does occupy its space, as per its updated description. In essence, this means that characters may move through its space, but cannot end their turns on its space.
- Other than being a light source and doing fire damage to adjacent creatures, the sphere doesn't affect its surroundings. (Characters cannot use the sphere for cover, for instance.)



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