In general terms, I'm in favor of taking on more responsibility as players, but there are a couple of factors that could make that challenging. First, as you point out, there are often ambiguities of rules or situations that make it difficult to resolve a situation without input from you. We can mitigate that somewhat by offering contingent actions in our posts, but that can quickly become unmanageable for you to resolve--especially if the ambiguity involves movement and associated bonuses or penalties from position.
Second, I used to rely on the PPG notification system to alert me immediately whenever a post was made. Since that is no longer happening, I've been relying on a calendar alert to remind me to check in once a day, in the morning. A once-per-day reminder works to keep my posts on schedule, but makes it difficult to be an effective contributor in an active forum with posts coming in at arbitrary times throughout the week. Have you heard anything from Farcaster regarding a resolution to this?
In the end, I'll support the group's consensus. As I've said before, this is a game, and my role is to help maximize everybody's fun--yours included. If the pace of the combats is dragging things down for you, then I'm happy to do what I can to help speed things up.
To that end, and to reinforce my first point above: Is the window east of #1 low enough and large enough that successful forced movement would cause him to fall out of it? If so, would an attempt to force that movement incur any unusual penalties because of the size or position of that window? If yes to 1 and no to 2, Rogur will stupidly stay toe-to-toe with #1 and try to push him through it. If not, Rogur will abandon the up-close and personal attack in favor of a running and then hiding. Gotta get that Sneak Attack damage back into play if we're going to survive here.
Rogur, Round Sixteen
Option 1: #1 can be forced through the window with no unusual penalties
Standard: Trick Strike against #1.
* Rogur Option 1 - Trick Strike melee vs. AC *
* Rogur Option 1 - Melee damage, Slide 1E (through window) *
Move: Shift 1NW
Option 2: #1 cannot be forced through the window
Standard: Acrobatic Strike against #1. Shift 1NW after attack.
* Rogur Option 2 - Acrobatic Strike melee vs. AC *
* Rogur Option 2 - Melee damage *
Move: (Fleeting Ghost) NE, S, W. (Drop down stairs, duck into room on first floor, hide from #1.) If Rogur needs to make an acrobatics check to avoid damage, here it is:
* Rogur Option 2 - Acrobatics - Drop down stairs if needed *
* Rogur Option 2 - Stealth - Hide from #1 *