Sounds good, for the most part. I'll update the round a bit.
Map:
Would anyone like to determine Yrisz's actions based on the guidelines in post #516 while Ithelryn is away? As I've stated in the past, I dislike playing both sides at the same time. I'll prioritize in posting order, assuming the actions reasonably follow the guidelines given.
Round Ten (In Progress)
#4 (Initiative Count 24)
Expended: 10 quarrels, Tag the Prey
Held: crossbow
Status: cursed, out of sight
Minor Action: reload.
Move Action: leave the edge of the roof. (#4 is no longer visible.)
Noxias (Initiative Count 21)
Expended: Action Point (encounter), Chill Strike (encounter), Flaming Sphere, 3 healing surges
Hands Free: none
Held: staff, longsword
Status: 3 points of damage
4 temporary hit points
Move Action: walk into the room. (Cost 2; normal - E, S.)
Standard Action: cast Scorching Burst. (Area Burst Fire vs. Reflex centered at distance 2 - hits. #6 is bloodied by 11 points of fire damage.)
Dragonborn Fury (trigger - bloodied) #6 gains +1 to all attacks.
#6's Immediate Reaction (trigger - took damage) Ignore Pain. (#6 gains 11 temporary hit points.)
Minor Action: draw sword.
#3 (Initiative Count 19)
Expended: 3 quarrels
Held: crossbow
Status: out of sight
6 points of damage
Move Action: leave the edge of the roof. (#3 is no longer visible.)
Konstansz (Initiative Count 18+)
Expended: Starfire, 2 healing surges
Hands Free: one
Held: rod
Status: prone
11 points of damage
4 temporary hit points
Konstansz's actions.
Yrisz (Initiative Count 18)
Expended: sun rod, 2 healing potions, Action Point (encounter), Channel Divinity (encounter), Cure Light Wounds, Exacting Utterance (encounter), Healing Word (encounter - none left), 4 healing surges
Hands Free: one
Held: holy symbol (worn), mace
Status: #4's quarry
7 points of damage
4 temporary hit points
Move Action: head to the northwest corner of the room. (Cost 1; shift - N.)
Standard Acton: lay an Astral Seal on #6. (Ranged Symbol +2 vs. Reflex at distance 2 - rolls 1. Automatic miss.)
Minor Action: draw mace.
#5 (Initiative Count 10)
Expended: 4 quarrels
Held: crossbow
Status: cover
#5's actions.
Rogur (Initiative Count 7)
Expended: 1 potion of healing, 7 crossbow bolts, 25 sling bullets, Action Point (encounter), 1 healing surge, Trickster's Blade (encounter)
Hands Free: one
Held: sling
Status: non-lethal attacks
4 temporary hit points
Move Action: duck around the corner. (Cost 2; Fleeting Ghost - E, N. Rogur makes a Stealth Check to hide from #6.)
Minor Action: draw sling.
Free Action: drop sword.
Free Action: load sling.
Standard Action: attack with a Sly Flourish. (Ranged Sling +2 vs. AC at distance 3 - misses with an adjusted result of 14. Rogur is no longer hiding.)
#6 (Initiative Count 3)
Expended: Ignore Pain
Zephyr
Zephyr can use his body, which would count as an unarmed attack. He can tear the shutters off a window (a Move Action to shift to the window, and a Standard Action to make a Strength Check to grab and "wield" the shutters) and wield them as a one-handed improvised weapon. He can wield one of the captives (a Standard Action to pick up and wield) as a two-handed improvised weapon. I should note that there is no overt mechanical difference between making an unarmed attack and using a one-handed improvised weapon.
In terms of grappling, what is the effect Zephyr is trying to achieve? If it's to push the opponent back, make a Strength Check vs. Fortitude. If you want to immobilize him, make a Strength Check vs. Reflex. If you want to mess him up -- choke him, pin him, disarm him, etc. -- then it's Strength vs. AC and 1d4 + Strength Modifier damage; when he runs out of hit points, he can no longer resist whatever it is you are trying to do.
Since I've described many options and effects, please decide what you are going to do and then reroll if you choose a course of action that requires a check to be made that round. If you had rolled high, I wouldn't want to have the temptation of selecting the most beneficial effect for the roll be an influence. As it is currently, this will probably be to your advantage.




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